eGames

by 五条悟
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

Product features

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Product Details

Release date 2025
Product in eGames since November 4, 2025
Developed by 五条悟
ASIN pJ2GviTXFCHD
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  • Tanner Nalley
    1.9 of 5 stars Verified purchase
    - Voice acting is awful - Animations are terrible - Music choice in the first few cut seasons is horrible Wtf is this?
    As my first Assassins Creed game i really like it. The story is good and the world design is great. I sometimes have minor problems with the character and how it reacts to my input but aside of that i enjoy everything about the game
    Do I like the game? Kind of. I've spent a lot of time playing it so giving it a thumbs down would be strange. Also the settings is easily my favorite historic time period (yeah I like samurais, I'm original like that) and that makes me more lenient towards the game. And there is a lot to like. The game looks stunning. The combat is crisp. The enemies are not hp-spongey. The ninja and samurai playstyles couldn't be more distinct and both feel good to play. Completing castles feels good too - either storming in and killing everyone as a samurai, or stealthing around and picking the targets as a ninja. The target lists / assassin boards are ok. There is quite a bit of them and they are accompanied with a light story bits. It can get a bit tedious the more you do it, but it's fine for the most parts. But there is also quite a bit to be dissapointed in. The open world activites are simply not fun. There are two QTE activities that are as boring as it can get. Then there is pick x scrolls / pray at x shrines and again it's just boring. The horse archery is the least bad, but it's still nothing to be excited about. Just a note here, all of these activities have an unskippable animation at some point and it will eventually make your blood boil, I'm sure of it. The world is big, but there is nothing outside of the roads. I remember the first time I climbed a hill, because why not, it's an open world game, right? And there was absolutely nothing there. Not on any of the hills, unless there was a road leading there. To be honest, the game fights quite hard against such stupid ideas as exploring of the beaten paths. There is this long slide-down animation that almost discouraged me from doing it. But there is also a skyrim horse that gets up almost any slope no matter how steep. And so I climbed and found the same nothing every time. I'm not a big on base building, on arranging and decorating in such a detail Shadows allow. Luckily the end result looked satisfactory enough most of the time, so I largely just slapped the buildings together and was done with it. But the game's whole economy revolves about the base building and it just made it pointless to engage with it. Well, not the whole economy, but a good chunk of it. The second half of the economy is about upgrading gear and honestly that felt just as pointless. The story was structured kind of like Valhalla, which a lot of people didn't like, but it's even worse in Shadows. In Valhalla some of the characters get more spotlight and it made all the difference. In Shadows the story is shattered into such a small loosely connected pieces you don't have enough time to start to care about anyone. The villains are plain, because they don't have enough time to shine. The supporting cast gets the same treatment. The allies have absolutely no substance and they somehow feel even worse than the villains / supporting cast. It feels like they were just glued to the game somehow. The historical figures are here just for a blink of an eye. All the three Japan unifiers appear so briefly it feels almost insulting. Yes, Oda gets more screen time than the other two and he is quite charismatic, but it's not much. I don't dislike the protagonist duo, but I can't say I love them either. Maybe splitting the main character in two serves the gameplay well, but it hurts the narrative I'd say. Or maybe have a protagonist duo, but don't pretend the game is an RPG and make it an action adventure. I would recommend the game only if you like ninjas/samurais and action games with solid combat. But it definitely feels like the worst of the open world Assassin's Creeds. Early this year I played Rise of the Ronin and the games easily blows Shadows out of the water in everything but the visuals and time period.
    combat ass they dont react to heavy att and the spam red hits
  • Pietringameplays
    2.4 of 5 stars Verified purchase
    My First AC and a Solid Experience (7.5/10) This was my first Assassin’s Creed game, and I have to say, I loved it!!! The combat feels fast, fluid, and incredibly satisfying. The kill and assassination animations are brutal in the best way, and overall, it never felt grindy at all (I come from an MMO background so take this with a grain of salt), which I really appreciated, I think the grind was okay. Visually, the game looks stunning. The graphics are beautiful, and the world design is top-notch. I never got bored doing side quests or exploring. Now, about the two main characters... Naoe’s Story & Gameplay Naoe's story had a strong start. Act 1 was engaging and full of potential, and Act 2 was still decent. But Act 3? Honestly, it completely falls apart. I'd go as far as to say it's straight-up trash. On the gameplay side, though, Naoe is phenomenal stealthy, smooth, and really fun to play. Her playstyle fits this kind of game perfectly, and I found myself using her most of the time. It even feels like the game subtly encourages you to play as Naoe more than Yasuke. Yasuke’s Story & Gameplay With Yasuke, it's kind of the opposite. His story in Acts 1 and 2 is boring and forgettable. I didn’t enjoy it at all. But surprisingly, Act 3 is excellent. It gives him real depth and emotional weight, and for the first time, I truly connected with his character. Gameplay-wise, however, I didn’t enjoy him much. While his assassination animations are cool, his overall combat is slow and clunky. I only used him when I had no choice. Map, UI & Mechanics The map is great, and the UI/HUD design is clean and user-friendly. Everything just works, and I never felt overwhelmed or confused. That said, some mechanics feel completely pointless. For example, the "Hideout" system adds absolutely nothing to the experience, it’s just there for no reason. I have no idea why they even included it. (I'm currently playing Valhalla and now I see that this is a legacy feature in the franchise....still stupid imo) Dialogue Choices & Ending One major letdown for me was the illusion of choice. Dialogue options exist, but they barely affect the story. The only meaningful impact is whether or not you recruit allies, and beyond that, the plot always follows a fixed path no matter what you choose. And then there's the ending… if you can even call it that. It’s terrible. It gives you a "choice" that changes nothing, and then abruptly cuts off with a blatant cliffhanger for the DLC. Totally unsatisfying. Final Thoughts Despite all that, I 100% recommend the game. I genuinely had a great time with it and would give it a solid 7.5 out of 10. Definitely worth playing but maybe wait for a sale :)
    this is a game that i've tried to come back to on and off for many months now and no matter how much i try, i just get bored with it fairly quickly. i've enjoyed and played all assassin's creeds up to origin and finished them all, and try out odyssey, and valhalla and now shadows. this game has a solid start for the first 10+ hours when it's on act 1 and it's focused on a linear path for story telling, it feels nice and actually like a competent game, the problem occurs when you finish act 1 and it opens up with act 2 where you can now switch between naoe and yusuke, the game just falls apart. it's a shame because like everyone else has said, the world is beautiful, but ubisoft ruins it by not knowing what to fill it up with. it's a lifeless bland world where i sigh anytime i even think about wanting to open the map. and while the world itself is beautiful, traversing it is not. exploring the world just for everything to look the same after you've seen a few locations is disappointing and nothing stands out that's memorable or a place you want to go visit again. it's unfortunate, this is the one time i bought a ubi game on a whim, let alone a AC on day one and i just can't help but sigh and feel like this is one purchase i truly regret. if you're on the fence, just get the game on sale when it's like $10 or do the ubi+ method where you can play it for an entire month for like $10+, that's a better approach to playing this game then paying full price or even a discount on this game unless you can get it for extreme discount.
    shit ubisoft
    Good game, story is okay, graphics are beautiful and voice acting is good, the movement is a little janky, relatively stable for what it looks like.
  • gil_amoras
    3.9 of 5 stars Verified purchase
    I’ve put 55 hours into Assassin’s Creed: Shadows at the time of writing this review. I was originally planning to go for a 100% completion run as I do with most AC titles, but I couldn’t bring myself to finish the story or side quests... I simply got too bored. Which is saying a LOT since I've completed every AC game and have 100% almost all of them. At first, the game shows promise. The dual-character campaign is an interesting idea, and I enjoyed switching between Naoe’s stealth-focused style and Yasuke’s brute-force approach. Early missions and gear upgrades kept me engaged, and the Japan setting is visually stunning. Ubisoft clearly poured effort into the world design and atmosphere, and for a while, it’s easy to be drawn in. Truly, the visuals and soundtrack for AC: Shadows are gorgeous. But the problems become impossible to ignore. The biggest issue is the level scaling system. No matter how much time you spend grinding, collecting legendary gear, or over-preparing for upcoming bosses, it doesn’t matter. Enemies and bosses automatically scale to your level, so the satisfaction of becoming stronger or mastering an area is stripped away. Progress feels pointless, and after 20 hours, the loop of grinding, gearing, and moving to the next region completely loses meaning, especially since a lot of the side quests and missions feel the same. COMBAT ------------------ Combat is another letdown. On paper, the contrast between Yasuke’s heavy combat and Naoe’s nimble assassinations should feel dynamic. In practice, both grow repetitive fast. Enemies all share predictable patterns, bosses are nothing more than giant health bars, and increasing difficulty doesn’t make encounters more strategic or challenging, it just turns fights into tedious slogs by inflating enemy HP and slightly increasing their damage. Additionally, while I get what they were trying to go for by creating this contract of Yasuke being an unstoppable force in combat but bad at stealth and Naoe being great at stealth but bad in combat, I found it super frustrating to do any sort of combat with Naoe. At a certain point, no matter what gear, weapons or level you are with Naoe, combat with her just feels like it takes forever because you do no damage and he abilities don't feel like they do anything. While all of Naoe's attacks are flashy and look cool, I found myself just spamming her heavy attack at a certain point just to end combat quickly because of how un-fun it is to do combat with her and how little damage her attacks do. (I ended my playthrough at Lvl. 55 btw, and I STILL felt like she was doing no damage even with fully upgraded gear.) STORY ------------------ The story suffers from pacing issues as well. The opening drags on and on with tutorials and flashbacks, the dual narratives never mesh as smoothly as promised, and the ending (from what I've seen) lacks payoff. I never felt any sense of mystery or satisfaction tracking down the main story bad guys, and since the story is so long (not in content, it just takes a long time to level up enough to be able to progress), I found myself completely forgetting what I was supposed to be doing or who I was supposed to be mad at in the story. Additionally, the side quests, which should add flavor and be enjoyable, are formulaic and repetitive. Even travel becomes a chore because horse riding is slow, sometimes it's confusing what you are and aren't allowed to climb on, and the world, while beautiful, loses it's mystery and thrill to travel through after the 5th shinobi or ronin encounter. CONCLUSION ------------------ There are glimpses of what Shadows could have been: gorgeous visuals, a strong setting, and occasional chemistry between the protagonists. But all of that gets buried under bloated systems, repetitive combat, meaningless progression, and narrative drag. In the end, Assassin’s Creed: Shadows feels like busywork disguised as an epic, and I found myself realizing that playing the game was almost like a chore at times. If you’re an AC completionist, you may find a few hours of enjoyment in the stealth mechanics or exploration, but for most players, this is one you should skip. Ubisoft’s ambition is there, but the execution makes it hard to recommend.
    Love the game so far but one gripe is in Vahalla Eivor can climb anything and everything he can get hands on side of castle- no problem sheer cliff face- you bet statues knockers- easy peasy but in shadows you cant hardly climb over a rock without sliding half a nautical mile down a mountain and the vegetation is so thick off the roads i can hardly tell which way is up.
    I would just play ghost instead. Combat in this one is really bland, feels like star wars outlaws. Story was not that good, incredibly boring parkour. If you want a game like this but good play ghost, if you want an assassins creed game that is actually good then go play ac odyssey.
    Being forced to play as Yasuke. Makes me. Want to. Uninstall this game. I don't care about that black dude (who's in the game only for real-world political reasons). Just wanna play as a ninja! Rest of the game I suppose is a solid 4/10. --- EDIT --- The main mission was blocked, needing "the black dude" to continue. I was literally been asking for an Assassin's Creed Ninja game for more than 10 years. But this was too much - the game has now been uninstalled, and I'm never touching it again. Next time, Ubisoft, maybe ask people what they actually want, no?