casino 3 patti go poker

by Justin
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

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Product Details

Release date 2025
Product in casino 3 patti go poker since November 4, 2025
Developed by Justin
ASIN 6fFoxZUBVWPR
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Top reviews from other countries

  • Silentstalker22
    1.7 of 5 stars Verified purchase
    I thought it'd be worse. Likely the bad press tempered expectations tho. No option to give a neutral opinion, and as the game was better than worse, I guess I recommend it. If someone is more into the depth of characters for the Sengoku period, they should instead check out Nobunaga's Ambition and Samurai Warriors.
    ITS AC VALHALLAH BUT WITH A BLACK GUY WHO CANT DO PARKOUR
    i get it, its a reskin of odyssey. But i loved odyssey and a theme in japan is 10x better. Dont expect nothing crazy tho, 8/10
    My first Assassin’s Creed game and really liked exploring this world with it's beautiful seasons.
  • Roger H T S
    2.1 of 5 stars Verified purchase
    this game need to be fix they alot of bugs plzzzzzz fix this great game
    Recommended, but with reservations. First off I feel like I'm in the movie inception. At one point you are in a memory (the animus - a completely useless plot construct we are just stuck with now I guess) where the character has a memory during meditation where she learns how to mediate and has another memory. I literally broke out laughing. I don't hate the story, but I have started to just spam the space bar because I'm tired of watching a movie. Some movie aspect, okay fine. A lot of movie time ... I'm starting to get bored and I just want to play a game. Every long running TV series will eventually have a musical episode to cater to the ego of creators and it seems for games the equivalent is that every long running game series will eventually have a 3.5 hour movie embedded inside of it. Second. Playing as a samurai is terrible. It's not fun in the slightest. I can't even be bothered to remember the poor guy's name. I put the difficulty on story mode and just wade through that part to get it over with. There is nothing fun about the combat as a samurai at all. He's a lumbering tank and even if one enjoys lumbering tanks, the combat options and the 'strategy' are so limited, it's just not fun. So, ya, I'm having fun playing as Naoe. She's skilled, but fragile so you have to play carefully, run away a lot, and use stealth and I can see it's going to take quite a while to finish it so I feel like I'm getting my money's worth, but I really hate the samurai game play and the movie aspect, is just too much. With skipping and game difficulty settings to push past the samurai parts, the game still remains fun thankfully.
    amazing open world game.
    This one is between Yes and No actually. Shadows is a gorgeous game with fluid parkour animation without clipping, but it is fundamentally confused about its own mythology from the very start. Our supposed new Assassin, Naoe, jas the Hidden Blade just like that but acting in the story as if she's never heard of the Brotherhood or its tenets. It's an utterly baffling narrative decision; she's building some rogue league detached from centuries of established lore and driven purely by personal vengeance. Worse, after slogging through eighty hours of Animus data, there is virtually zero connection to the Order/Templars, the Hidden Ones/Assassins, or the precursor Isu civilization. The narrative itself takes an absolute age to get moving. It took me thirty hours before I've met Diego ( a second PC). Thank goodness the mandatory dual-protagonist setup clearly favors Naoe, offering the true stealth the series demands. Her fluid shinobi approach to infiltration and refined kills is the superior, most satisfying gameplay loop. The other bloke's mandated "trainwreck everything" style is tiresome and repetitive, making him feel like an obligatory distraction. Ultimately, this title is more 16th-century Japan simulator than global historical conflict. The core struggle is absent, but if you can tolerate the narrative vacuum, Naoe provides a top-tier assassination experience.
  • dRG
    3.7 of 5 stars Verified purchase
    I do have to give credit where credit is due: This is one of the better games UbiSlop has released in the last years. Bear in mind, that doesn't mean it's a good game... Gameplay: For 40h I've been running around from one place to another where everything looks the same. You do like 3 quests on a new location, kill one of the bad guys, then run to another location for 15min to do the same thing again. The repetitiveness is crazy. The map is huge and can be pretty, but that prettiness lasts for like 10h, after that every place looks pretty much the same. Story and pacing: I'll try to make it spoiler free. The game shows you Naoe that is fun to play, is agile, does flips and cool stuff, and the world feels that it's been build around Naoe. The paths, the climbing, opportunities to assassinate characters all feel stealth/Naoe oriented. I feel that Naoe was supposed to be the only playable character but they still added Yasuke at the last moment and decided that they're gonna start and finish his story in the base game, yet the one character with a really interesting story that you can enjoy, has an ending in a DLC that was released 6 months after the release of the base game...here I'm speechless... Story revolts around the same killing system that was used in the last 4 games and I'm fine with that, but the feeling of killing every target is so underwhelming. Bonus: Yasuke was supposed to be a side character with a cool additional story, Naoe was supposed to have the wholy storyline oriented around her (that way they could have added more interesting stuff to the game and not waste that much time on Yasuke's character and mechanics, just added him as a side character with a few interesting quests or even add him and his quests as a DLC where you team up with him). This is not a AAA game, it cannot compete even with many of UbiSlops older games. I appriciate the effort to make a game set in a feudal Japan, the location is great, but the map is just way too big for an AC game. Please just give us more linear game, with less RPG mechanics like looking for loot and equipment, give us equipment through story quests, give us more meaningful and more refined quests, storytelling with soul, with an effect that will stay in our heads for years like you used to do with AC2, BH, AC4BF, even Origins had a really good story. Please gives us games that we can enjoy and experience the feeling of the characters. We all know I'm talking about characters like Ezio, Bayek, Edward or even Desmond...
    Mind-numbingly boring.
    I purchased this game and logged into my Ubisoft account. Launched the game and enjoyed the first 3 hours. The next day I wanted to play again, but the launcher said it's linked to a different e-mail address that I've never seen before. Now I'm unable to play the game and the Ubisoft Connect app says it can't authenticate ownership of the game I just purchased. Same thing happened with Ghost Recon.... I'm over buying Ubisoft games, never again as long as I have to go through a secondary application to launch a game. I've spent more hours trying to fix it than actually playing the game.
    People seem to dog on Ubisoft for making their games the way they do. Sure, I can see some of the problems—like in-app purchases in a full-price game—but mostly, the things that are lame are entirely optional and don't get in the way. This game is extremely well-made. I like the systems that all work together to make a product that I would say is no less than the sum of its parts. Everything has its imperfections, but it's pretty close to ideal. Beautiful, beautiful game, infinite choices to make, never gets tOo easy or too hard, and it does feel like there's a sense of progression throughout the game, despite being a little grindy for materials sometimes (but that's what gold is for, and you can come across it occasionally in-game!). I also still wish that there was a jump button. Most of the time, parkour is what I'm going for, but sometimes I just want to have a little more freedom with the movement. This is something that has been the case in every AC game I have played, though, so I have come to expect it. Overall, I would rate this pretty high on the scale. It falls short of some of the legends in my book like the Horizon series, Cyberpunk, and the Spider-Man games, but it's very well done.