pin8bonusgo

by rafaelllira2
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

Product features

    pin8bonusgo : also stands out for its live betting offering. Users can place bets during sporting events in real time, adding even more excitement to the experience. The platform provides up-to-date statistics and information on games, allowing bettors to make informed decisions.

    Security is a top priority at pin8bonusgo. The company uses advanced encryption technologies to protect its customers' personal and financial data. Furthermore, pin8bonusgo is licensed and regulated by the appropriate agencies, ensuring the integrity and transparency of its operations.

    pin8bonusgo : But pin8bonusgo isn't just about winning money—it's also about fun and entertainment. High-quality visuals and sound effects create an immersive atmosphere that transports you to the vibrant world of casinos. Each spin of the reels brings a new wave of excitement and anticipation.

Product Details

Release date 2025
Product in pin8bonusgo since November 4, 2025
Developed by rafaelllira2
ASIN bQKDWhLCTOKR
User data privacy This information provided by the developer helps you understand what data this application collects from you or transfers to third parties. Data collected by this app:
Device or other IDs
Location
Data transferred to third parties by this app:
Dispositivo ou outros IDs
Location
More information
Account and/or data deletion:
The developer has not shared information about account and associated data deletion.

Best reviews from Philippines

There are 0 reviews from Philippines

Top reviews from other countries

  • mtech2077
    1.5 of 5 stars Verified purchase
    Always nice to sit down to play a game, only to realize it needs a 90GB "update". Go eat a bag of dicks, devs.
    Having played every AC game to date I have mixed feelings about shadows but probably wouldn't recommend it to most people. Things that are good -Combat is fun and surprisingly active when using Naoe. -The world is beautiful -Better stealth mechanics -Sweet flips n shit The Bad -The voice acting makes me cringe at times -The story is bland and forgettable almost immediately -Its still just "climb this tower to uncover the map and take over this fortress/base" -Yasuke feels pretty much useless compared to Naoe -They got rid of climbing on a bunch of surfaces, so where you could have climbed over an obstacle in the past, now you have to run around it. Thats not fun. Its tedious. -The camera inside of buildings is bad. It was clearly designed for outside use like the other games, but there are so many interiors throughout this game I'm constantly annoyed when I go indoors and its viewing angle is awful. Buy it on sale for 50% off or more and I think its an "ok" purchase. $70 for this game feels like a rip off since theres absolutely nothing new or really innovative to see here. I dont think I'm ganna end up beating this one. I really can't believe they finally did ninjas though and this is what we ended up with. Way to biff it ubisoft
    Great game, great fun. Give it a go if you're an AC fan.
    Having played every AC game to date I have mixed feelings about shadows but probably wouldn't recommend it to most people. Things that are good -Combat is fun and surprisingly active when using Naoe. -The world is beautiful -Better stealth mechanics -Sweet flips n shit The Bad -The voice acting makes me cringe at times -The story is bland and forgettable almost immediately -Its still just "climb this tower to uncover the map and take over this fortress/base" -Yasuke feels pretty much useless compared to Naoe -They got rid of climbing on a bunch of surfaces, so where you could have climbed over an obstacle in the past, now you have to run around it. Thats not fun. Its tedious. -The camera inside of buildings is bad. It was clearly designed for outside use like the other games, but there are so many interiors throughout this game I'm constantly annoyed when I go indoors and its viewing angle is awful. Buy it on sale for 50% off or more and I think its an "ok" purchase. $70 for this game feels like a rip off since theres absolutely nothing new or really innovative to see here. I dont think I'm ganna end up beating this one. I really can't believe they finally did ninjas though and this is what we ended up with. Way to biff it ubisoft
  • Gilberto Gabriel
    2.2 of 5 stars Verified purchase
    Really fun
    I do have to give credit where credit is due: This is one of the better games UbiSlop has released in the last years. Bear in mind, that doesn't mean it's a good game... Gameplay: For 40h I've been running around from one place to another where everything looks the same. You do like 3 quests on a new location, kill one of the bad guys, then run to another location for 15min to do the same thing again. The repetitiveness is crazy. The map is huge and can be pretty, but that prettiness lasts for like 10h, after that every place looks pretty much the same. Story and pacing: I'll try to make it spoiler free. The game shows you Naoe that is fun to play, is agile, does flips and cool stuff, and the world feels that it's been build around Naoe. The paths, the climbing, opportunities to assassinate characters all feel stealth/Naoe oriented. I feel that Naoe was supposed to be the only playable character but they still added Yasuke at the last moment and decided that they're gonna start and finish his story in the base game, yet the one character with a really interesting story that you can enjoy, has an ending in a DLC that was released 6 months after the release of the base game...here I'm speechless... Story revolts around the same killing system that was used in the last 4 games and I'm fine with that, but the feeling of killing every target is so underwhelming. Bonus: Yasuke was supposed to be a side character with a cool additional story, Naoe was supposed to have the wholy storyline oriented around her (that way they could have added more interesting stuff to the game and not waste that much time on Yasuke's character and mechanics, just added him as a side character with a few interesting quests or even add him and his quests as a DLC where you team up with him). This is not a AAA game, it cannot compete even with many of UbiSlops older games. I appriciate the effort to make a game set in a feudal Japan, the location is great, but the map is just way too big for an AC game. Please just give us more linear game, with less RPG mechanics like looking for loot and equipment, give us equipment through story quests, give us more meaningful and more refined quests, storytelling with soul, with an effect that will stay in our heads for years like you used to do with AC2, BH, AC4BF, even Origins had a really good story. Please gives us games that we can enjoy and experience the feeling of the characters. We all know I'm talking about characters like Ezio, Bayek, Edward or even Desmond...
    Noice
    so far this is in the tops of my favorite AC games. There is nice pacing between the main storylines and the side quests, so you don't get overwhelmed and en up losing interest across the board. Plus UbiSoft just knows... we want to pet all the creatures and keep them as pets. I'd say the only downfall is that this game doesn't give us a animal combat companion like AC Valhalla did. In general just a NPC or PC animal companion would be a great addition to any game. who doesn't want a animal companion with them all the time (just something to think about Ubisoft)?
  • Kaio
    3.6 of 5 stars Verified purchase
    Don't really want to give a negative comment but it's just not that good. Was cool when exploring around but after a certain level everything becomes quite boring and many time you cannot climb up even a hill. Story is fine, is alright.
    The game play is really fun and addicting, graphics are insane, has a interesting story. Can recommend
    I kinda felt like a lot of this game was just decent at best so long as you're playing exactly as intended; may god help you if you spurn the beaten path. This is the first game I've ever player where I had to fight the atrocious topology, exploring is such a pain because so much of the open world is dense foliage and steep hills, I really feel like you're just supposed to let your horse auto-navigate everywhere and at that point why bother having an open world? I kinda like that your primary abilities are divided between two separate characters with opposite play-styles, even if switching between them is a pain. The skill trees felt motivating enough but I don't think that anything could convince me that AC needed a level system, and I've hated it since Syndicate. I don't think any of the characters really appealed to me in any particular way and the English voice acting was really spotty on several supporting characters, which is something I don't usually notice but it stuck out this time. I generally hate rolled loot and this game was no exception, I'm not even sure as to why it is in the game in the first place since legendary gear is so abundant but I did enjoy the modular weapon cosmetics customization. I only played the base-game and I found it to be surprisingly barren of cool supernatural stuff aside from a single ghost in one quest-line and an underwhelming DBD crossover. Why pick old japan if you're afraid to even touch yõkai? Like at least give me a woman in the mountains with several suspicious statues or a beaked turtle with a receding hairline. This game suffers from stability issues and at times makes performing simple actions difficult or impossible, for instance I couldn't sprint for the first 20 hours of my playthrough because I rebound the controls but still had ability 2 on r1+r2 and I guess the game didn't like there being too many buttons bound to r1. I fixed the issue by binding ability 2 to X+r2, which it should have been by default IMO, 4/10 just play AC Valhalla, it goes on sale for way cheaper
    well ... friend gifted me a CD key because he couldn’t sell it. I didn’t plan to buy it myself — not only because Ubisoft’s attitude toward players is downright insulting, but also because I had a strong feeling the game would suffer from major design flaws. After actually playing it, I realized my decision not to buy it was absolutely right. === Pros The only good thing about this game — and I really mean the only thing — is its graphics and environmental design. The visuals are undeniably stunning, and the dynamic world-building and environmental detail are impressive. The terrain rendering and lighting system are top-notch, probably the best thing Ubisoft still knows how to do. The map feels alive, and visually it’s industry-leading, but that’s it. Everything else falls apart. === Cons 1. Awful parkour mechanics, terrible controls, and broken climbing detection I never imagined that after Assassin’s Creed Origins, Odyssey, and Valhalla, Shadows could feel like such a massive step backward — I literally laughed out loud in disbelief. The parkour feels heavy, clunky, and inconsistent. You constantly get stuck on random geometry, low fences inexplicably block your movement, and there’s no smooth auto-vault system for simple obstacles. Jumping between ledges often causes misdirection or failed inputs — your character simply doesn’t go where you intend. And the worst part? Most of this could’ve been automated. There’s no reason to mash jump and crouch repeatedly for actions that should be fluid. Playing as Naoe, the grapple mechanic is absurdly overcomplicated — you can’t just climb up or down intuitively; instead, you must toggle weird stances and manually adjust. Why not let W/S control swing and LMB/RMB handle climb and descend like a normal human system? Why overcomplicate everything? Even simple motions — like turning on a rope — involve unnecessary delays and micro-animations that kill the flow. And when dropping from rooftops, why does she have to do a pointless mid-air flip every time? It’s pretentious, adds zero value, and just makes the parkour feel sluggish and disconnected. Overall, Shadows’ parkour is a complete downgrade: the movement is sticky, inconsistent, full of pathing bugs, and plagued by pointless flourishes. What used to be elegant is now mechanical and broken — a hollow parody of what Assassin’s Creed used to mean. === 2. Idiotic combat design and meaningless complexity This is, without exaggeration, one of the most frustrating combat systems I’ve played since Rise of the Ronin. I can handle difficult combat — that’s not the issue. The issue is that this game’s combat is a chaotic, unbalanced mess. Enemies have random super armor, pointless “break” and “stack” states, and their AI behaves like caffeinated goblins — rolling and sidestepping erratically, with zero rhythm or logic. The collision detection and timing are all over the place. Parrying and dodging depend on frame-perfect inputs, yet enemy hitboxes often desync with their animations. Some attacks clip through your guard, others whiff through thin air. Enemies can instantly recover from guard breaks, and if you’re surrounded, you’re basically punished for engaging. The system forces you to play 1v1 mechanics in a 1v6 situation, with no reliable crowd control or spacing tools. Combat flow is a joke — the pace constantly breaks as enemies interrupt themselves mid-attack or freeze because your animation confused their logic. One moment they kick, the next they awkwardly reset their stance. It’s like watching bad motion-capture improv. Both playable characters feel unbalanced — one’s obviously better, making the other irrelevant. The skill trees and weapon types only amplify this imbalance rather than fix it. And variety? Forget it. Enemy move sets are barebones, repetitive, and predictable. You see the same three patterns recycled endlessly. It’s mind-numbingly dull: guard, break, slash twice, parry, roll, repeat. It’s not skillful; it’s mechanical exhaustion. If you wanted to copy For Honor’s combat rhythm, then actually learn from it. Right now, Shadows has the most inconsistent hit timing and worst tactile feedback I’ve ever seen in an AC title. There’s zero sense of impact — just floaty, delayed motions wrapped in bad sound design. This is what happens when a studio tries to “modernize” a franchise without understanding why its old systems worked. You get a Frankenstein’s monster of clunky mechanics, self-contradictory design, and fake complexity. ====== 3. Story logic and missing details Example: When Naoe is about to assassinate Wakasa. Wakasa is suspicious of Naoe, but still invites her home, turns his back, and starts giving philosophical speeches about destiny and ideals. Then he casually starts cleaning a gun while Naoe just picks it up and shoots him. Let’s unpack this: Why would a man who’s suspicious of her bring her home alone? Where’s his basic survival instinct? The gun is a display weapon. How does Naoe know it’s loaded? She doesn’t even check. She fires indoors — and somehow, no guards hear the shot. The streets are full of soldiers, yet no one reacts. Then she just walks away, completely unnoticed. That’s not “cinematic storytelling” — that’s lazy, careless writing. It destroys immersion and logic entirely. It’s like Ubisoft doesn’t even care about internal consistency anymore. Every major story beat feels stitched together purely for dramatic effect, with zero respect for narrative cohesion. === 4. Mission structure and design philosophy are broken Ubisoft clearly forced itself to shove every trendy mechanic imaginable into this game, and the result is a confused hybrid of conflicting systems. They tried to make missions more “open combat” — but that directly contradicts the stealth foundation of the series. So what’s the point of stealth anymore? You’re constantly pushed into loud, chaotic fights that undermine the assassin fantasy entirely. Remember Assassin’s Creed Unity and its multi-approach assassination planning? Gone. There’s no planning, no buildup, no payoff. You just barge in, stab, and escape — with zero tension or atmosphere. Most missions are formulaic to the extreme: infiltrate, loot, kill, escape, repeat. No creative setups, no evolving scenarios. It’s procedural and soulless. The series’ identity has collapsed — what was once a focused stealth-action experience has become a bloated open-world RPG stuffed with redundant systems. It’s no longer about precision or meaning, but about quantity and noise. Ubisoft has turned the series into a playground of meaningless “features” — a Frankenstein of RPG leveling, loot modifiers, clumsy combat, and broken stealth. They’ve buried what made Assassin’s Creed special beneath layers of corporate nonsense. ====== now i have deep respect for Joan of Arc — a soul of purity and conviction. But if Ubisoft keeps rewriting history this way, I half-expect them to twist even her story next: “Joan of Arc was secretly a Templar agent who oppressed peasants and was burned by an Assassin in disguise.” That’s exactly the kind of tone-deaf, lore-breaking nonsense this studio would do at this point. May Joan’s spirit remain pure and at peace — and may she look down upon what her people have become: a nation of hollow consumers, blind to thought, detached from meaning. === overall , assassins Creed Shadows has one thing going for it — the visuals. Everything else is dead on arrival. Combat is stiff, story is hollow, gameplay is pointless — a triple-layer disaster under a pretty shell. Ubisoft, every single person involved from top to bottom seems lost in a self-indulgent dream. You’re not creators, you’re pretend artists wearing diapers, pacifiers in mouth, imagining yourselves geniuses. If it weren’t for the blind loyalists you’ve trained to worship your work, no one would still care about this disgraceful mess.