pin8 pp

by Hazzard Snake •ツ SKINS
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

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Product Details

Release date 2025
Product in pin8 pp since November 4, 2025
Developed by Hazzard Snake •ツ SKINS
ASIN 3Gg21kDJXRFL
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  • TP
    1.5 of 5 stars Verified purchase
    I kinda felt like a lot of this game was just decent at best so long as you're playing exactly as intended; may god help you if you spurn the beaten path. This is the first game I've ever player where I had to fight the atrocious topology, exploring is such a pain because so much of the open world is dense foliage and steep hills, I really feel like you're just supposed to let your horse auto-navigate everywhere and at that point why bother having an open world? I kinda like that your primary abilities are divided between two separate characters with opposite play-styles, even if switching between them is a pain. The skill trees felt motivating enough but I don't think that anything could convince me that AC needed a level system, and I've hated it since Syndicate. I don't think any of the characters really appealed to me in any particular way and the English voice acting was really spotty on several supporting characters, which is something I don't usually notice but it stuck out this time. I generally hate rolled loot and this game was no exception, I'm not even sure as to why it is in the game in the first place since legendary gear is so abundant but I did enjoy the modular weapon cosmetics customization. I only played the base-game and I found it to be surprisingly barren of cool supernatural stuff aside from a single ghost in one quest-line and an underwhelming DBD crossover. Why pick old japan if you're afraid to even touch yõkai? Like at least give me a woman in the mountains with several suspicious statues or a beaked turtle with a receding hairline. This game suffers from stability issues and at times makes performing simple actions difficult or impossible, for instance I couldn't sprint for the first 20 hours of my playthrough because I rebound the controls but still had ability 2 on r1+r2 and I guess the game didn't like there being too many buttons bound to r1. I fixed the issue by binding ability 2 to X+r2, which it should have been by default IMO, 4/10 just play AC Valhalla, it goes on sale for way cheaper
    Pretty much everything this game tries to do feels better in Ghost of Tsushima. But the biggest and most annoying issue for me was... your character doesn't face or move towards where you point the camera. The over-the-shoulder perspective is off compared to every other AC, or third-person game, for that matter. If you put a wall at the center of your screen and run straight towards it, you won't hit it dead-on, you'll be a couple persons' widths left, making any degree of fluid parkour frustratingly difficult to achieve.
    at this point i really like and hate the game at the same time. i really enjoy the story and the landscape. i spent some time with the story and some side quest and enjoyed my time. However yesterday the game started to have a bug. The bug turns off the HUD of the game so i cant the quests, my hp and that stuff which was really annoying because it uses to happen in fighting situations. it will also disconnect my controller. The only solution for this bug is to alt+ f4 (end) the game. in some situations like Kuji Kiri u cant save ur game so it can be that u lose like an hour of what u played..... this makes me really upset. yesterday and today it happened 3 times and i really lose my interest for this game. i started the game in september 2025 and i googled this bug and it isnt even a new bug, it exists since the game was released and is still not patched half a year later. at this point i am not sure if i want to keep playing it or just abandon it
    My First AC and a Solid Experience (7.5/10) This was my first Assassin’s Creed game, and I have to say, I loved it!!! The combat feels fast, fluid, and incredibly satisfying. The kill and assassination animations are brutal in the best way, and overall, it never felt grindy at all (I come from an MMO background so take this with a grain of salt), which I really appreciated, I think the grind was okay. Visually, the game looks stunning. The graphics are beautiful, and the world design is top-notch. I never got bored doing side quests or exploring. Now, about the two main characters... Naoe’s Story & Gameplay Naoe's story had a strong start. Act 1 was engaging and full of potential, and Act 2 was still decent. But Act 3? Honestly, it completely falls apart. I'd go as far as to say it's straight-up trash. On the gameplay side, though, Naoe is phenomenal stealthy, smooth, and really fun to play. Her playstyle fits this kind of game perfectly, and I found myself using her most of the time. It even feels like the game subtly encourages you to play as Naoe more than Yasuke. Yasuke’s Story & Gameplay With Yasuke, it's kind of the opposite. His story in Acts 1 and 2 is boring and forgettable. I didn’t enjoy it at all. But surprisingly, Act 3 is excellent. It gives him real depth and emotional weight, and for the first time, I truly connected with his character. Gameplay-wise, however, I didn’t enjoy him much. While his assassination animations are cool, his overall combat is slow and clunky. I only used him when I had no choice. Map, UI & Mechanics The map is great, and the UI/HUD design is clean and user-friendly. Everything just works, and I never felt overwhelmed or confused. That said, some mechanics feel completely pointless. For example, the "Hideout" system adds absolutely nothing to the experience, it’s just there for no reason. I have no idea why they even included it. (I'm currently playing Valhalla and now I see that this is a legacy feature in the franchise....still stupid imo) Dialogue Choices & Ending One major letdown for me was the illusion of choice. Dialogue options exist, but they barely affect the story. The only meaningful impact is whether or not you recruit allies, and beyond that, the plot always follows a fixed path no matter what you choose. And then there's the ending… if you can even call it that. It’s terrible. It gives you a "choice" that changes nothing, and then abruptly cuts off with a blatant cliffhanger for the DLC. Totally unsatisfying. Final Thoughts Despite all that, I 100% recommend the game. I genuinely had a great time with it and would give it a solid 7.5 out of 10. Definitely worth playing but maybe wait for a sale :)
  • Gabimoraissz
    2.6 of 5 stars Verified purchase
    Love the game so far but one gripe is in Vahalla Eivor can climb anything and everything he can get hands on side of castle- no problem sheer cliff face- you bet statues knockers- easy peasy but in shadows you cant hardly climb over a rock without sliding half a nautical mile down a mountain and the vegetation is so thick off the roads i can hardly tell which way is up.
    Its fun
    This is the best generation of Assassin's Creed!
    I over all thought this was a solid title to add to the franchise, though its still kind of cookie cutter Assassins Creed, it has elements to it the make it feel unique. I generally like the characters and their development. combat is pretty solid, not like Brotherhood which I loved that combat style. I like that you can constantly earn new cosmetics, they did finally add New game +.
  • Daniel B.X
    3.1 of 5 stars Verified purchase
    Rating – 5.5/10 This is such a weird product, and an even weirder Assassin’s Creed game. It does so many things right, yet some other aspects are absolutely horrendous. Visuals – The most beautiful open world I’ve ever seen. The vegetation is unlike anything I’ve seen before, even compared to UE5 titles. But then you look at the faces, both in terms of details and animation, and it feels like a Skibidi Toilet Garry’s Mod movie maker project. Story – Incredibly awful. Not just the worst story in the AC series, but maybe in gaming as a whole. The narrative structure is abysmal, it’s actually offensive. It could’ve just been a basic revenge tale, a C-tier story with nothing special behind it. But Ubisoft somehow managed to butcher even that, turning it into a masterclass in how to ruin the simplest plot imaginable. Honestly, it’s impressive how badly they screwed this up. Gameplay – Probably the best gameplay AC has ever had. Parkour is still less deep than in older titles, but this time it’s not worse, just different, and I’m fine with that. It looks good and feels good, unlike Origins or Odyssey. Naoe’s combat is actually great, it reminds me a lot of Unity, which I think had the best combat style in the series. Stealth as Naoe on hard mode is incredible, genuinely challenging, with the best enemy AI AC has ever seen. Yasuke’s gameplay, on the other hand, is just… meh. Pretty much just a brainless button-mash. And that’s the paradox here. Naoe’s gameplay is good, like really good for AC. But her story? The worst thing to ever happen to this series. Even killing the main villain off in a comic book wasn’t as insulting as this. Meanwhile, Yasuke’s story (especially the flashbacks) had some genuinely good moments and an interesting concept for AC… but his gameplay is painfully boring. It feels like two different studios made this game. The opening and the flashbacks (which feel more like an actual intro) seem like Ubi Montreal’s work. You can see the potential, even a slight flirt with a Tarantino vibe. But then Ubi Quebec comes in, chops the story into pieces, sprinkles them around as “flashbacks,” and slaps on their classic “funny” tone that kills any seriousness. I almost wanted to recommend this game despite the atrocious story… until one moment completely broke me. To recruit a side character, you’re forced to trek across Japan while they keep saying things like, “Let’s not talk here, I know a better place.” Disgusting design. Imagine going on a date in London, and at the end she says, “Next time, let’s meet at my favorite spot.” Then the next day she sends you a Snap from some random Siberian village saying, “Waiting for you, XO.” That’s the level of nonsense Ubisoft pulled here. Get it on the sale if you want a beautiful Japan vibe and a gorgeous game from the tech perspective.
    No voice sound in cutscenes. Can't play.
    I've really been enjoying this game so far, even though I'm not the furthest in.
    Busywork, the video game. I have a lot of hours in AC titles in the past, and have loved them, but I am having the hardest time getting through this one. It's just open map, select marker, run to marker, do repetitive boring activity. There's barely any game in my video game. Not to mention I spend most my time waiting for the UI to load after the map opens, or in dialogue/shop UI, because the game is so poorly optimised. No other AC has been this bad with such issues. Audio desyncing in cutscenes, character animations being so poor they're on par with early 2000s games, the camera getting stuck on every little object in combat (with no occlusion?). It has some positives. A gorgeous world, lots to learn about the era/region, a decent combat system. But after a while, you see the same copy-pasted assets, the same copy-pasted enemies, the same copy-pasted gameplay. It's just so uninspired and sloppy. The game 100+ gigabytes, yet it feels so hollow. Ubisoft does not do well with characters and story, and that would be OK, if they didn't feel like they had to include it in every aspect of their games. Stop trying to make the characters likeable when the story shoves them to the side to focus on these mysterious organisations you know nothing about. I will say, I really enjoyed Yasuke's flashback scenes, the only time I found myself actually paying attention to what people were saying/doing in the game. But then they write dialogue as if you know these characters and are their best friends. Why am I calling Tomiko family after having two sentences worth of dialogue with her? It's bizarre. There was no creative direction, or goal in mind for the development. It was just "the same stuff we've done before, but Japanese flavoured!". Not to mention the whole 'two characters' system, which is so badly handled. The UI for managing them both is slow and unwieldy. The world is designed for them both to explore it, yet switching between them has a loading screen??? When the rift sections let you switch between them seamlessly??? It makes no sense. I'm a (very) simple person, I buy games because I want to play games, but Ubisoft seem to have forgotten the game part of the development process, and just want your money. But this will be the last game I buy from them unless thing change. Especially when there are more and more alternatives coming out that are just better.