pin8lucky

by Bananamortal
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

Product features

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Product Details

Release date 2025
Product in pin8lucky since November 4, 2025
Developed by Bananamortal
ASIN fGKrxRMNXPLJ
User data privacy This information provided by the developer helps you understand what data this application collects from you or transfers to third parties. Data collected by this app:
Device or other IDs
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Data transferred to third parties by this app:
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Account and/or data deletion:
The developer has not shared information about account and associated data deletion.

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Top reviews from other countries

  • Nylton Ferreira da Costa
    1.3 of 5 stars Verified purchase
    yasuke make no fun at all! Waste of time
    screw what the ppl say, best assassins creed since unity, sorry not sorry.
    I'm not sure if I'll buy another one after this... and I have them all. Maybe black flag remake... but this one is MASSIVE, and there are points where you're required to use the brute character, but against multiple ronins of the same level. The fighting mechanism sucks, and the game is SUPER repetitive to milk money out of it over gamestop (read the interviews). I really enjoyed this series... but this and III both were horrible. I'll wait for them to go on sale from now on
    awesome storyline, kept me interested the whole way through
  • Tob
    2.4 of 5 stars Verified purchase
    This game has the most frustrating character movement I have ever seen in an AC game. The character gets constantly stuck at invisible corners, you try to get out of a window and starts to climb the wall, press jump and turns back... It is like someone messed this up completely. And Ubisoft dares to charge 70 Euros for a game like this? Gameplay is more important than graphics and change of seasons. How can I admire the weather and the seasons if I rage quit the game because my character does not follow my commands? Pff totally not recommended.
    Do I like the game? Kind of. I've spent a lot of time playing it so giving it a thumbs down would be strange. Also the settings is easily my favorite historic time period (yeah I like samurais, I'm original like that) and that makes me more lenient towards the game. And there is a lot to like. The game looks stunning. The combat is crisp. The enemies are not hp-spongey. The ninja and samurai playstyles couldn't be more distinct and both feel good to play. Completing castles feels good too - either storming in and killing everyone as a samurai, or stealthing around and picking the targets as a ninja. The target lists / assassin boards are ok. There is quite a bit of them and they are accompanied with a light story bits. It can get a bit tedious the more you do it, but it's fine for the most parts. But there is also quite a bit to be dissapointed in. The open world activites are simply not fun. There are two QTE activities that are as boring as it can get. Then there is pick x scrolls / pray at x shrines and again it's just boring. The horse archery is the least bad, but it's still nothing to be excited about. Just a note here, all of these activities have an unskippable animation at some point and it will eventually make your blood boil, I'm sure of it. The world is big, but there is nothing outside of the roads. I remember the first time I climbed a hill, because why not, it's an open world game, right? And there was absolutely nothing there. Not on any of the hills, unless there was a road leading there. To be honest, the game fights quite hard against such stupid ideas as exploring of the beaten paths. There is this long slide-down animation that almost discouraged me from doing it. But there is also a skyrim horse that gets up almost any slope no matter how steep. And so I climbed and found the same nothing every time. I'm not a big on base building, on arranging and decorating in such a detail Shadows allow. Luckily the end result looked satisfactory enough most of the time, so I largely just slapped the buildings together and was done with it. But the game's whole economy revolves about the base building and it just made it pointless to engage with it. Well, not the whole economy, but a good chunk of it. The second half of the economy is about upgrading gear and honestly that felt just as pointless. The story was structured kind of like Valhalla, which a lot of people didn't like, but it's even worse in Shadows. In Valhalla some of the characters get more spotlight and it made all the difference. In Shadows the story is shattered into such a small loosely connected pieces you don't have enough time to start to care about anyone. The villains are plain, because they don't have enough time to shine. The supporting cast gets the same treatment. The allies have absolutely no substance and they somehow feel even worse than the villains / supporting cast. It feels like they were just glued to the game somehow. The historical figures are here just for a blink of an eye. All the three Japan unifiers appear so briefly it feels almost insulting. Yes, Oda gets more screen time than the other two and he is quite charismatic, but it's not much. I don't dislike the protagonist duo, but I can't say I love them either. Maybe splitting the main character in two serves the gameplay well, but it hurts the narrative I'd say. Or maybe have a protagonist duo, but don't pretend the game is an RPG and make it an action adventure. I would recommend the game only if you like ninjas/samurais and action games with solid combat. But it definitely feels like the worst of the open world Assassin's Creeds. Early this year I played Rise of the Ronin and the games easily blows Shadows out of the water in everything but the visuals and time period.
    :)
    👍🙂
  • Luskas Fina
    3.4 of 5 stars Verified purchase
    [h1] Assassin's Creed Shadows [/h1] After completing the main campaign and exploring some endgame content, here are my thoughts: PROS: Immersive Dual Protagonists Yasuke and Naoe offer two distinct yet emotionally resonant perspectives, blending samurai ferocity and shinobi finesse in a narrative that feels both authentic and deeply personal. Their stories intertwine gracefully, inviting empathy and investment. Stunning Art Direction Feudal Japan bursts to life across every frame. The environments—lush forests, bustling cities, mountain shrines—are painted with a master’s touch. Clothing, weapons, and architecture are steeped in historical detail, while ray tracing and HDR elevate the world into something truly cinematic. Outstanding Ultrawide Support The adaptation to ultrawide resolutions is flawless. The preserved field of view and meticulous attention to HUD scaling make for an even more immersive journey, whether stalking through bamboo or riding across sweeping fields. Rich Sound Design From the clatter of steel to the subtle flicker of fire, the audio landscape is meticulously crafted. Weapon effects, environmental ambiance, and the evocative soundtrack all enhance the sense of place and time. Fluid Combat & Stealth Both protagonists shine in battle: Yasuke’s arsenal delivers satisfying heft and impact, while Naoe’s stealth options are responsive and rewarding. Each encounter offers a playground for both direct and subtle approaches. Strong Narrative Payoff Emotional investment pays off in key moments—Yasuke’s revenge against Nuno Caro stands out as a highlight, as does the slow revelation of Templar machinations. The player’s choices in dialogue feel meaningful, deepening attachment to both leads. Impressive Performance & Optimization Running at ultra settings with ray tracing on demanding hardware, the game maintains excellent stability—even in dense urban hubs swarming with NPCs. No technical hiccups marred the experience. Authentic Voice Acting The performances—especially from Yasuke and Naoe—anchor the story in humanity. Language options (including immersive Japanese and Portuguese) add further texture. CONS: Immersion-Breaking Level Gating Late-game progression occasionally stalls due to level requirements, forcing detours into side content just when narrative momentum peaks. Sluggish Parkour Mechanics Climbing and traversal lack the fluidity found in genre contemporaries. Jumps feel weighty and animations can break immersion, particularly for fans of more agile systems. Inconsistent Facial Animation While environments stun, facial models sometimes disappoint—especially in emotional flashbacks, where expressions fall short of the game’s overall visual standard. Final Thoughts: pin8lucky delivers an exquisitely crafted journey through feudal Japan—a world rendered with a reverence for detail and atmosphere that borders on transportive. Its dual protagonists breathe life into a narrative that is both intimate and epic, their struggles echoing themes of identity, loyalty, and loss. Highlights like Yasuke’s hard-won vengeance or the soaring synchronizations from an eagle’s viewpoint left a lasting impression, while technical prowess made every moment shine on modern hardware. There are small stumbles—a touch of level-gated pacing here, a clunky animation there—but don’t let these minor flaws deter you. This is an adventure that rewards patience, curiosity, and emotional openness. pin8lucky stands as one of the series’ most visually stunning and narratively engaging entries—a journey worth taking, and one that lingers long after the credits fade.
    Game is soo good and fun i have ton of staff to do and collect and map is huge, i don't know why people hate this game everything is nice real japan game i love it.
    This game is incredible looking and the gameplay is fun. I hope future Assasin Creed games can continue to hit on this level of quality
    My first AC game since 2007. IDC how someone got bored here, the game is just huge, 100+ hours and i only got 4 main bosses done. Far from ending but i hope there more DLC's coming. p.s prices for cosmetics is absurd