pin8 ptslot

by ✪ Marokkanisch
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

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Product Details

Release date 2025
Product in pin8 ptslot since November 4, 2025
Developed by ✪ Marokkanisch
ASIN jF2d1PPUTDLR
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Top reviews from other countries

  • C̶o̶v̶u̶
    1.9 of 5 stars Verified purchase
    This game is an absolute disappointment, they've managed to make it the most boring than any of new AS origins games, bravo. The key for that is to take all previous mechanics, and cut their functionality. Take side quests, and make them exactly the same. Oh and of course to increase the number of towers to visit, which will barely display map's secrets. And in the end, make it it look uglier than AS Odyssey, which was pretty bad, and obviously it couldn't even each Valhalla level visuals. Story and characters are just something they never bothered to work on, their fate is not interesting at all, you actually try to let them die as they definitely deserve it. If you are not going to buy this game, good, you won't loose anything at all. I wouldn't if I had a choice.
    it is repetitive, bloated and boring. the only cool part was fighting myths and legends.
    This is my personal favorite installment since origins as I have been wanting this theme since brotherhood. The dev approach to this game has been noticeably improved, but has much room still. What is clear is they are not phoning it in here. The new in-house graphical tech looks good, performance is mostly stable, the free content is appreciated, and the gameplay is solid, if not eventually redundant. But I even found fun in the repetition, because The art in this game is so damn beautiful. The story is serviceable with Japanese VA, but hardly profound. The team is listening to feedback and looking for ways to meaningfully improve their product while advancing the formula, and that feels refreshing. Maybe this was true in the past, but was becoming increasingly difficult to trust. Combat can be fun when mastered, and leaves space for some player expression, while there are enough options available to create a more immersive, and difficult experience which is welcome of course. Unfortunately, the team still fails to solve for repetitive scenarios and minimal solutions, as the current design formula again demonstrates its desperate need for complexity. The onus is once again on the player to experience the game with variety. Otherwise, it becomes very samey, as what works, always works. And of course, I still yearn for a parkour as good as or better than unity so many years later. 7.7/10 This is a solid step in the right direction, showing that the team understands the assassin fantasy MUST stay center. Wants: Reintroduce the abstergo vs assassins modern day themes, and well as multiple options to manipulate NPCs (sleep, berserk, etc) - this tech in 1960s New York, 70s Berlin or Prague, or 80s Hong Kong or Moscow (focus verticality), with a priority on parkour, and more dynamic AI/NPC behavior. The way this game evolves is in movement, stealth, and npc "intelligence". Also, The story MUST give meaning to the level design and combat "zones" - NPC variety is how combat and stealth become more dynamic. NPC varitey can be more than just HP, equipment, skills, aggression, parry window, attributes, animation set, etc.. What changes everything is "personalities". A set of "choices, and behaviors" NPCs will make that sets them apart from others. Which will fight to the death or give in to cowardice? Which will patrol vigilantly, or abandon responsibility? Which will fight you alone, because they are that confident or immediately call for backup? Maybe some investigate more aggressively, and some are too lazy? Maybe some investigate more cunningly, laying traps, and using deception, and others more obviously. This is how combat zone methodology changes little, but experiences within them become various and alive. What if there were different combinations of intelligence (FOV, listening radius, increased strat options available and likelihood of deception), confidence (very low-very high; likelihood to engage frontal, without backup, or ignore protcol), vigilance (probability of rule-breaking), and skill level (accuracy, damage, # of "cooldowns", etc) for each NPC which generated a number of possible choices an NPC with a given "personality" will make?? an ICVS profile, if you will. Different zones, and story progression would determine the likelihood that certain ICVS types would be present in a given combat zone, shaping ones tactical approach but offering room for surprise in every scenario. -- Imagine being stalked by a character with a similar skill set to yours throughout the game, having to always mind your six, and minimize the trail you leave behind.
    Don't put the character you advertised as the "stealth character" into forced *combat* sequences you morons
  • Damiano Brandli
    2.2 of 5 stars Verified purchase
    all the missions are copied and paste
    Honestly, while Ghost of Tsushima may have a bit more of the authentic samurai atmosphere and immersion in Sengoku-era Japan, Assassin's Creed: Shadows' story has immersed me -- and impacted me -- to a much greater degree. The prologue alone had me feeling genuine emotions that I wasn't really expecting from an Assassin's Creed game, particularly regarding Naoe's story. Without spoiling anything, there's real narrative weight in her intro and emotional development that caught me off guard. The dual protagonist approach does indeed work remarkably well. Naoe's storyline is incredibly compelling, weaving personal loss with themes of honor, rememberance, and resistance in a way that feels earned. Yasuke's storyline is quite strong, as well. It's authentic to the time period, a little over-the-top in some ways -- but still grounded -- while bringing a fresh and interesting viewpoint to the setting. I don't really want to wade into the culture war nonsense, but if any of those controversies have stopped you from enjoying this game or led you to downrate it -- you're doing yourself a disservice. Judge it on its actual merits: strong writing, two fully-realized protagonists, and period-authentic stories that complement each other beautifully.
    bad game
    Floaty movement, worse optimisation and combat that is just "eh". After having played Ghost of Tsushima, it is impossible to go back to this game and not feel like I am playing a inferior product in every single way. Maybe worth it at 5-20 € on sale, but not even close to being a product that can stand on its own feet at full price. My stance towards Shadows and Ubisoft as a whole can be summed up in a simple quote from a reviewer: "At some point our time becomes too valuable to waste it on games that are just 'okay'"
  • Mojangão das kill
    3.3 of 5 stars Verified purchase
    one of the better ac games in recent years.
    Immersive experience! Much better than I thought
    I've really been enjoying this game so far, even though I'm not the furthest in.
    i honestly did not enjoy ac shadows at all the story start already felt weird like they just throw some hiphop music and i felt like i was in some modern japan universe even though its suppose to be old period. the gameplay is really bland same combo over and over and the dialogues feel so lifeless i couldn't even get into the characters. for this much price it is not worth it maybe if it goes down to like 20 bucks then i can say ok but other than that its just waste of money. i would even prefer playing ac 1 again because at least that has better atmosphere and feeling except the leap of faith. the only thing i can say is fine is the scenery it looks decent. the funny part for me was when the vram budget screen said 7 gb but in game i checked my performance metrics and it was almost 14 gb maxed out and i was just thinking what is this xd