pin8 slot

by JONNY
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

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Product Details

Release date 2025
Product in pin8 slot since November 4, 2025
Developed by JONNY
ASIN Ye45XuSLKHMX
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  • Wesley Lima Andrade
    1.6 of 5 stars Verified purchase
    Ghost of Tsushima but there is parkour. Story is real good so far. Combat fun.
    לא עובד לי
    Sadly, I have played this game. [strike] It had the possibility to be great [/strike], but but even though I payed $200 for this, Ubisoft insists on begging me to buy skins and micro-transactions for a single player game. save your money, buy RDR2 instead
    unplayable at the moment. Game keeps loading midgame and mid fights even with lowest settings
  • Macenag
    2.7 of 5 stars Verified purchase
    Thumbs up for running GREAT on steam deck. Story is OKAY, combat is OKAY, graphics are good on steam deck (OLED) good amount of cutscenes. its not worth $60+ this is a $40 game at best. Dont support this game at any higher price than that.
    The best AC game. Finally able to top Black Flag.
    Wow this uhm is a whole lot of nothing... The positives first. The game looks amazing, sound design is great and it runs super smooth with all the nice NVIDIA features but thats about it. Naoe and Yasuke are so bland its really a shame. The story of a young shinobi and the first black samurai could be so interesting, but instead they decided to go with the most generic revenge plot you could imagine and without the templars and assassins. Yasuke is just there for the ride and doesnt get anything to do, but in the absolute last minute he gets something to do and kills some templars they just squeezed in there and it really is laughable how they did it. Naoe on the other hand gets her dad killed and kills a bunch of randos who arent connected to the templars, oh sure the templars helped them build someting, wow really interesting... You never get to know whats in the box, which got stolen from you and the assassins in this, are basically just an origins story. At some point youre on youre way to find out something about the Kakushiba alliance and once Naoe finds out she says something like ,,Ah yes, the Kakushiba names themselfs the assassins...'' BRO WHAT?! This is like the 20th game in the series and they wanna explain the assassins to us and how they got to Japan?! Bro who cares how they got there, just show us the assassins and let us kill templars, but no lets just give Naoe just a generic revenge plot and an origin story. Gameplaywise you just run around and kill a bunch of guys with the same weapon for skill points and materials. Thats it, that is everything. But what the biggest problem is, that they completely missunderstood the criticsm of their worlds. Everyone said that their worlds are to big and filled with filler content, so what did they do? They just keep the size but ereased all the bases and other stuff you had to loot in the previous game. So now you just have to kill a bunch of samurais in the base and loot a chest. And you can do some handsigns with Naoe, wtf is this supposed to be? Shoot arrows with Yasuke from a horse, cool... and learn some Kata or whatever they are called with Yasuke, but never get a move or anything from it, just knowledge point, wow super exciting. Thats all there is to it, yes you can hunt some random NPCs from a assassin board for some xp but these are just random NPCs with some context, but who cares. And thats about all there is. We now have a huge open world with filler content so trimed back that it feels like a backdrop. Nothing wrong with backdrops, the Mafia games did this very well, but then dont make it insanely big and make it smaller and make your filler content more frequent and maybe meaningful and dont let me run 10 minutes to the next one with nothing in between. Traversel is also super boring. You cant deviate from the path, if you want to make some miles, stay on the path or you wont get anywhere. Moving with Naoe is fun however and if you really REALLY want you can make some shinobi roleplay, but you seriously have to try it. Most of the time you get in, throw some kunai against some heads and thats it. With Yasuke however it is atrocious! He is such a tank, he cant climb or really slowly and its fine that both of them feels very diffirently but with Yasuke begin so slow, he basically gets useless for exploration. He is slower, cant climb and so on, so you just use Naoe all the time. I'll say that its pretty funny doing a leap of faith with Yasuke tho. I dont know what to say anymore, i am super dissapointed with this game. The setting could be so cool with cool characters but its just a whole lot of nothing like always with Quebec games, no story and boring gameplay loop. Ubisoft Quebec proves yet again, that they dont understand what Assassins Creed is about. They failed with Odyssee and Syndicate and they keep on failing Funniest thing about all of this is, the longer the game is, the longer the review gets and after writing all this, i feel like i wasted my time, hey sorta like playing this game.
    i love it .
  • G H O S T..... R I D E R..
    3.4 of 5 stars Verified purchase
    well ... friend gifted me a CD key because he couldn’t sell it. I didn’t plan to buy it myself — not only because Ubisoft’s attitude toward players is downright insulting, but also because I had a strong feeling the game would suffer from major design flaws. After actually playing it, I realized my decision not to buy it was absolutely right. === Pros The only good thing about this game — and I really mean the only thing — is its graphics and environmental design. The visuals are undeniably stunning, and the dynamic world-building and environmental detail are impressive. The terrain rendering and lighting system are top-notch, probably the best thing Ubisoft still knows how to do. The map feels alive, and visually it’s industry-leading, but that’s it. Everything else falls apart. === Cons 1. Awful parkour mechanics, terrible controls, and broken climbing detection I never imagined that after Assassin’s Creed Origins, Odyssey, and Valhalla, Shadows could feel like such a massive step backward — I literally laughed out loud in disbelief. The parkour feels heavy, clunky, and inconsistent. You constantly get stuck on random geometry, low fences inexplicably block your movement, and there’s no smooth auto-vault system for simple obstacles. Jumping between ledges often causes misdirection or failed inputs — your character simply doesn’t go where you intend. And the worst part? Most of this could’ve been automated. There’s no reason to mash jump and crouch repeatedly for actions that should be fluid. Playing as Naoe, the grapple mechanic is absurdly overcomplicated — you can’t just climb up or down intuitively; instead, you must toggle weird stances and manually adjust. Why not let W/S control swing and LMB/RMB handle climb and descend like a normal human system? Why overcomplicate everything? Even simple motions — like turning on a rope — involve unnecessary delays and micro-animations that kill the flow. And when dropping from rooftops, why does she have to do a pointless mid-air flip every time? It’s pretentious, adds zero value, and just makes the parkour feel sluggish and disconnected. Overall, Shadows’ parkour is a complete downgrade: the movement is sticky, inconsistent, full of pathing bugs, and plagued by pointless flourishes. What used to be elegant is now mechanical and broken — a hollow parody of what Assassin’s Creed used to mean. === 2. Idiotic combat design and meaningless complexity This is, without exaggeration, one of the most frustrating combat systems I’ve played since Rise of the Ronin. I can handle difficult combat — that’s not the issue. The issue is that this game’s combat is a chaotic, unbalanced mess. Enemies have random super armor, pointless “break” and “stack” states, and their AI behaves like caffeinated goblins — rolling and sidestepping erratically, with zero rhythm or logic. The collision detection and timing are all over the place. Parrying and dodging depend on frame-perfect inputs, yet enemy hitboxes often desync with their animations. Some attacks clip through your guard, others whiff through thin air. Enemies can instantly recover from guard breaks, and if you’re surrounded, you’re basically punished for engaging. The system forces you to play 1v1 mechanics in a 1v6 situation, with no reliable crowd control or spacing tools. Combat flow is a joke — the pace constantly breaks as enemies interrupt themselves mid-attack or freeze because your animation confused their logic. One moment they kick, the next they awkwardly reset their stance. It’s like watching bad motion-capture improv. Both playable characters feel unbalanced — one’s obviously better, making the other irrelevant. The skill trees and weapon types only amplify this imbalance rather than fix it. And variety? Forget it. Enemy move sets are barebones, repetitive, and predictable. You see the same three patterns recycled endlessly. It’s mind-numbingly dull: guard, break, slash twice, parry, roll, repeat. It’s not skillful; it’s mechanical exhaustion. If you wanted to copy For Honor’s combat rhythm, then actually learn from it. Right now, Shadows has the most inconsistent hit timing and worst tactile feedback I’ve ever seen in an AC title. There’s zero sense of impact — just floaty, delayed motions wrapped in bad sound design. This is what happens when a studio tries to “modernize” a franchise without understanding why its old systems worked. You get a Frankenstein’s monster of clunky mechanics, self-contradictory design, and fake complexity. ====== 3. Story logic and missing details Example: When Naoe is about to assassinate Wakasa. Wakasa is suspicious of Naoe, but still invites her home, turns his back, and starts giving philosophical speeches about destiny and ideals. Then he casually starts cleaning a gun while Naoe just picks it up and shoots him. Let’s unpack this: Why would a man who’s suspicious of her bring her home alone? Where’s his basic survival instinct? The gun is a display weapon. How does Naoe know it’s loaded? She doesn’t even check. She fires indoors — and somehow, no guards hear the shot. The streets are full of soldiers, yet no one reacts. Then she just walks away, completely unnoticed. That’s not “cinematic storytelling” — that’s lazy, careless writing. It destroys immersion and logic entirely. It’s like Ubisoft doesn’t even care about internal consistency anymore. Every major story beat feels stitched together purely for dramatic effect, with zero respect for narrative cohesion. === 4. Mission structure and design philosophy are broken Ubisoft clearly forced itself to shove every trendy mechanic imaginable into this game, and the result is a confused hybrid of conflicting systems. They tried to make missions more “open combat” — but that directly contradicts the stealth foundation of the series. So what’s the point of stealth anymore? You’re constantly pushed into loud, chaotic fights that undermine the assassin fantasy entirely. Remember Assassin’s Creed Unity and its multi-approach assassination planning? Gone. There’s no planning, no buildup, no payoff. You just barge in, stab, and escape — with zero tension or atmosphere. Most missions are formulaic to the extreme: infiltrate, loot, kill, escape, repeat. No creative setups, no evolving scenarios. It’s procedural and soulless. The series’ identity has collapsed — what was once a focused stealth-action experience has become a bloated open-world RPG stuffed with redundant systems. It’s no longer about precision or meaning, but about quantity and noise. Ubisoft has turned the series into a playground of meaningless “features” — a Frankenstein of RPG leveling, loot modifiers, clumsy combat, and broken stealth. They’ve buried what made Assassin’s Creed special beneath layers of corporate nonsense. ====== now i have deep respect for Joan of Arc — a soul of purity and conviction. But if Ubisoft keeps rewriting history this way, I half-expect them to twist even her story next: “Joan of Arc was secretly a Templar agent who oppressed peasants and was burned by an Assassin in disguise.” That’s exactly the kind of tone-deaf, lore-breaking nonsense this studio would do at this point. May Joan’s spirit remain pure and at peace — and may she look down upon what her people have become: a nation of hollow consumers, blind to thought, detached from meaning. === overall , assassins Creed Shadows has one thing going for it — the visuals. Everything else is dead on arrival. Combat is stiff, story is hollow, gameplay is pointless — a triple-layer disaster under a pretty shell. Ubisoft, every single person involved from top to bottom seems lost in a self-indulgent dream. You’re not creators, you’re pretend artists wearing diapers, pacifiers in mouth, imagining yourselves geniuses. If it weren’t for the blind loyalists you’ve trained to worship your work, no one would still care about this disgraceful mess.
    Not Bad Not Good
    beri noice
    unplayable.