pin8 newgames

by Fernando Russein Silva
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

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Product Details

Release date 2025
Product in pin8 newgames since November 4, 2025
Developed by Fernando Russein Silva
ASIN rYzm5sGQPKRV
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Top reviews from other countries

  • Nemeless MAMAHOLA
    1.8 of 5 stars Verified purchase
    Great game, great fun. Give it a go if you're an AC fan.
    I kinda felt like a lot of this game was just decent at best so long as you're playing exactly as intended; may god help you if you spurn the beaten path. This is the first game I've ever player where I had to fight the atrocious topology, exploring is such a pain because so much of the open world is dense foliage and steep hills, I really feel like you're just supposed to let your horse auto-navigate everywhere and at that point why bother having an open world? I kinda like that your primary abilities are divided between two separate characters with opposite play-styles, even if switching between them is a pain. The skill trees felt motivating enough but I don't think that anything could convince me that AC needed a level system, and I've hated it since Syndicate. I don't think any of the characters really appealed to me in any particular way and the English voice acting was really spotty on several supporting characters, which is something I don't usually notice but it stuck out this time. I generally hate rolled loot and this game was no exception, I'm not even sure as to why it is in the game in the first place since legendary gear is so abundant but I did enjoy the modular weapon cosmetics customization. I only played the base-game and I found it to be surprisingly barren of cool supernatural stuff aside from a single ghost in one quest-line and an underwhelming DBD crossover. Why pick old japan if you're afraid to even touch yõkai? Like at least give me a woman in the mountains with several suspicious statues or a beaked turtle with a receding hairline. This game suffers from stability issues and at times makes performing simple actions difficult or impossible, for instance I couldn't sprint for the first 20 hours of my playthrough because I rebound the controls but still had ability 2 on r1+r2 and I guess the game didn't like there being too many buttons bound to r1. I fixed the issue by binding ability 2 to X+r2, which it should have been by default IMO, 4/10 just play AC Valhalla, it goes on sale for way cheaper
    Just another game from Ubisoft that is the same as all of their money grabs. Do the Assassins Creed games all have to be the same, only changing the environment you run through? Run over here, kill that, run back.
    I very much enjoyed the setting and how the world feels alive with everything from the sound of snow under your feet and how light plays with the environment as the time of day and the seasons change. Castles still feel over-sized next to their surrounding cities, but they're well made in that they feel distinctly different and nobody *actually* wants life sized cities anyway; such a city in a game would be tedious beyond belief. However, the game is constantly reminding you how there are two completely separate characters by not only offering the choice to switch between them but actively forcing you to do so in order to interact with different quests and objectives. Their stories came together in a surprising way that made sense but their main quests were a constant reminder that these are two completely different characters with two completely different and incompatible playstyles, of which only one had any business being in an AC game. Focusing the entire game on Naoe and her story, while also completely cutting the present day stuff that's by far the worst in the whole series, would probably have made the game feel a lot more coherent. Thankfully, combat difficulty can be dialed down, assassinations can be made to be guaranteed instead of having opponents nonsensically survive getting a blade through their head, and the pointless and drawn-out "kata" mechanic (that doesn't even work because the game simply ignores shift+click) can be automated via the difficulty settings. Overall, this makes the game far less annoying so you can enjoy the sandbox sneaking stuff and the story. You know... AC. The result is a game that's easily one of my favorite AC games, but only because they're all flawed in one way or the other.
  • Jp
    2.9 of 5 stars Verified purchase
    Great rendering of people and places - with a complex story line to keep things interesting. This game is beautiful, IMO.
    Assassin's Creed Shadows - 7/10 A Gorgeous, Hollow Experience Assassin's Creed Shadows delivers spectacular feudal Japan visuals and satisfying combat, but stumbles catastrophically in the one area that matters most for a 50+ hour game: giving you a reason to care. The Setup That Promised Everything The prologue is genuinely strong. Naoe's father dies, her clan is devastated, and the game establishes an emotional foundation through effective flashbacks. For the first 10-15 hours, you're invested. The problem? That's where the emotional development stops. A 50-Hour Revenge Plot Running on Fumes You cannot sustain a massive open-world game on a single revenge motivation from the tutorial. By hour 20, you've killed hundreds of people. By hour 30, you've forgotten why you cared. By hour 53, when the game still expects you to be driven by "remember my dad?", you're running on autopilot. The flashbacks that made you care? They stopped. Naoe's emotional arc? Nonexistent. Her people in Iga are still alive, but she does nothing to help them rebuild - just pursues her personal vendetta. The Yasuke Problem Speaking of narrative incoherence: Yasuke served Nobunaga, the man whose forces killed Naoe's father and destroyed her village - the very thing driving her revenge quest. His lord dies, he saves Naoe once, asks to join, and she just... agrees? No arc of earned trust, no confrontation about his past, no exploration of forgiveness versus revenge. They're best friends within hours despite him representing everything she's supposedly fighting against. The game had gold here - a redemption arc, a meditation on complicity and cycles of violence, genuine character tension. Instead: "You helped in a fight, we're cool now." Villains More Compelling Than Heroes Here's where it gets truly frustrating: the game accidentally creates moral complexity it refuses to engage with. Take the Ox - Bessho Harumasa. He's rallying the disenfranchised after legitimate massacres, giving voiceless people weapons and purpose, offering them Miki Castle as a refuge. His anger stems from real atrocities. You kill him. The game barely acknowledges the moral weight. Naoe and Yasuke offer no compelling argument for why he needed to die beyond "he's on our hit list." They present no alternative for the people he was helping. You create a massive power vacuum, then move on to the next target. This happens repeatedly - targets with understandable motivations reduced to checkboxes, eliminated without your protagonists ever justifying their actions or grappling with consequences. The Motivation Vacuum After Nobunaga dies, what is Yasuke even fighting for? The game doesn't seem to know. Naoe wants revenge for her father... and that's it for 50+ hours. They're not building anything, not protecting anyone, not working toward a better future. They're just systematically killing people - some with paper-thin motivations, others (like the Ox) with disturbingly valid points - while the narrative expects you to accept this is heroic. What It Does Right Combat is genuinely fun and doesn't overstay its welcome mechanically Feudal Japan is beautifully realized The prologue and early hours show the game could have been something special Individual gameplay systems work well What Breaks It Zero character development after the opening hours A protagonist relationship built on a plot hole the size of Honshu Morally complex antagonists the game refuses to engage with 50+ hours asking you to care about a motivation from hour 2 No thematic evolution, no escalation, no reason to stay invested The Verdict Assassin's Creed Shadows is a technically competent game that's narratively bankrupt. It has all the pieces for compelling storytelling - moral ambiguity, complex villains, characters with traumatic pasts - and does nothing with them. By hour 20 you're emotionally checked out. By hour 50, you're questioning why you're still playing. If you want a fun combat system in a pretty setting and don't care about story? You'll have a decent time. If you need narrative coherence and characters with motivations that last longer than the prologue? You'll be as hollow as the game's revenge plot by the end. 7/10 - Polished, pretty, and completely soulless where it counts.
    super awesome game, if you like the whole ninja samurai era, i reccommend it feels badass to be a ninja
    Overhated. While Ghost of Tsushima is a better game overall, AC Shadows shines with it's stealth. If you liked the recent AC games you will probably like this one. IMO better than Valhalla in pretty much every way.
  • captan06
    3.2 of 5 stars Verified purchase
    Soulless, boring, horrible traversal, 150gb.
    I don't know man. I feel like from odyssey its straight downgrade every single game. Story feels really bland. At least in valhalla we had some precursors elements, some fantasy stuff. Here ? Just some ac elements with assassins being somewhere out there but not in japan. Come on, just 1 base in the whole of Japan? I wish they finally could take the story seriously. I mean mirage was such a good step up just to roll down again with this. I know about the drama but couldn't care less. It is still a GENERIC ac game. New mechanics are bad, so bad you can just turn them off. Game looks nice but that's about it - Visuals: The Game. Shop ofc comes back with things being expensive as ever. Waiting for dlc to maybe bring some assassins into Assassin's Creed. TLDR: If you didn't like valhalla, you won't like this game too. Esp cuz they cut heavy on sidequests where in valhalla they were fun sometimes.
    Don't buy this. Ubisoft doesn't deserve your money
    It's probably worth getting if you are an AC fan and buy on sale; I did. The best thing about the game is it's visual immersion and great vistas; environmental sound design is good too. Also, the core gameplay formula remains pretty tight, and there is a legitimate way to play a vast majority of the game stealthily. The biggest issue comes down to editing. While it's cool how big the map is, it's honestly probably a bit too big and there are too many boring repetitive tasks (forts are especially annoying because of how long they take; you have to search large complexes for 2-5 special samurai to kill just so you can open a chest that usually won't drop anything worthwhile). They just prioritized having more content rather than good content (wide ocean, shallow waters type of shit) You can feel this vain continue to other things like cut scenes which come off as being cranked out of a factory: very little variation and most of the writing feels bloated. I skip most of them, and I never feel like I've missed something important Similarly, although Yasuke is a cool character on the face of it, they should have made him a supporting character because he's simply unnecessary and he doesn't fit in with the assassin part of assassin's creed. I see the parts where you have to play as him as being content bloat you have to sit through just so you can go back to actually playing AC. Overall though, most of my complaints (and there are more) fall away into the background as you play moment-to-moment. Wait for sale but worth getting if you like the AC formula.