pin8jili

by Gaiteiro
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

Product features

    pin8jili : For beginners, it's recommended to start with smaller bets and gradually increase them as you gain experience and confidence. Studying statistics, reading expert analysis, and following the news related to selected events can also help you make more informed decisions.

    One of pin8jili's main advantages is its extensive list of sporting events available for betting. From the most popular sports, such as soccer, basketball, and tennis, to less conventional sports, such as esports and darts, the platform offers a full range of options. This allows users to diversify their bets and explore new markets.

    pin8enjoy : When visiting Argentina, it's important to be aware of the regulations and laws related to gambling. Casinos in the country are legal and regulated by the government, ensuring a safe and fair environment for players. However, it's essential to play responsibly and set limits to avoid gambling-related problems.

Product Details

Release date 2025
Product in pin8jili since November 4, 2025
Developed by Gaiteiro
ASIN AcrudmDVWFXJ
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  • Daniel Domingues
    1.2 of 5 stars Verified purchase
    game is shit cause of ubisoft connect catch a clue nerds
    Great gameplay and enaging story line.
    its fun
    Wow this uhm is a whole lot of nothing... The positives first. The game looks amazing, sound design is great and it runs super smooth with all the nice NVIDIA features but thats about it. Naoe and Yasuke are so bland its really a shame. The story of a young shinobi and the first black samurai could be so interesting, but instead they decided to go with the most generic revenge plot you could imagine and without the templars and assassins. Yasuke is just there for the ride and doesnt get anything to do, but in the absolute last minute he gets something to do and kills some templars they just squeezed in there and it really is laughable how they did it. Naoe on the other hand gets her dad killed and kills a bunch of randos who arent connected to the templars, oh sure the templars helped them build someting, wow really interesting... You never get to know whats in the box, which got stolen from you and the assassins in this, are basically just an origins story. At some point youre on youre way to find out something about the Kakushiba alliance and once Naoe finds out she says something like ,,Ah yes, the Kakushiba names themselfs the assassins...'' BRO WHAT?! This is like the 20th game in the series and they wanna explain the assassins to us and how they got to Japan?! Bro who cares how they got there, just show us the assassins and let us kill templars, but no lets just give Naoe just a generic revenge plot and an origin story. Gameplaywise you just run around and kill a bunch of guys with the same weapon for skill points and materials. Thats it, that is everything. But what the biggest problem is, that they completely missunderstood the criticsm of their worlds. Everyone said that their worlds are to big and filled with filler content, so what did they do? They just keep the size but ereased all the bases and other stuff you had to loot in the previous game. So now you just have to kill a bunch of samurais in the base and loot a chest. And you can do some handsigns with Naoe, wtf is this supposed to be? Shoot arrows with Yasuke from a horse, cool... and learn some Kata or whatever they are called with Yasuke, but never get a move or anything from it, just knowledge point, wow super exciting. Thats all there is to it, yes you can hunt some random NPCs from a assassin board for some xp but these are just random NPCs with some context, but who cares. And thats about all there is. We now have a huge open world with filler content so trimed back that it feels like a backdrop. Nothing wrong with backdrops, the Mafia games did this very well, but then dont make it insanely big and make it smaller and make your filler content more frequent and maybe meaningful and dont let me run 10 minutes to the next one with nothing in between. Traversel is also super boring. You cant deviate from the path, if you want to make some miles, stay on the path or you wont get anywhere. Moving with Naoe is fun however and if you really REALLY want you can make some shinobi roleplay, but you seriously have to try it. Most of the time you get in, throw some kunai against some heads and thats it. With Yasuke however it is atrocious! He is such a tank, he cant climb or really slowly and its fine that both of them feels very diffirently but with Yasuke begin so slow, he basically gets useless for exploration. He is slower, cant climb and so on, so you just use Naoe all the time. I'll say that its pretty funny doing a leap of faith with Yasuke tho. I dont know what to say anymore, i am super dissapointed with this game. The setting could be so cool with cool characters but its just a whole lot of nothing like always with Quebec games, no story and boring gameplay loop. Ubisoft Quebec proves yet again, that they dont understand what Assassins Creed is about. They failed with Odyssee and Syndicate and they keep on failing Funniest thing about all of this is, the longer the game is, the longer the review gets and after writing all this, i feel like i wasted my time, hey sorta like playing this game.
  • Héctor
    2.3 of 5 stars Verified purchase
    Assassin's Creed Shadows - 7/10 A Gorgeous, Hollow Experience Assassin's Creed Shadows delivers spectacular feudal Japan visuals and satisfying combat, but stumbles catastrophically in the one area that matters most for a 50+ hour game: giving you a reason to care. The Setup That Promised Everything The prologue is genuinely strong. Naoe's father dies, her clan is devastated, and the game establishes an emotional foundation through effective flashbacks. For the first 10-15 hours, you're invested. The problem? That's where the emotional development stops. A 50-Hour Revenge Plot Running on Fumes You cannot sustain a massive open-world game on a single revenge motivation from the tutorial. By hour 20, you've killed hundreds of people. By hour 30, you've forgotten why you cared. By hour 53, when the game still expects you to be driven by "remember my dad?", you're running on autopilot. The flashbacks that made you care? They stopped. Naoe's emotional arc? Nonexistent. Her people in Iga are still alive, but she does nothing to help them rebuild - just pursues her personal vendetta. The Yasuke Problem Speaking of narrative incoherence: Yasuke served Nobunaga, the man whose forces killed Naoe's father and destroyed her village - the very thing driving her revenge quest. His lord dies, he saves Naoe once, asks to join, and she just... agrees? No arc of earned trust, no confrontation about his past, no exploration of forgiveness versus revenge. They're best friends within hours despite him representing everything she's supposedly fighting against. The game had gold here - a redemption arc, a meditation on complicity and cycles of violence, genuine character tension. Instead: "You helped in a fight, we're cool now." Villains More Compelling Than Heroes Here's where it gets truly frustrating: the game accidentally creates moral complexity it refuses to engage with. Take the Ox - Bessho Harumasa. He's rallying the disenfranchised after legitimate massacres, giving voiceless people weapons and purpose, offering them Miki Castle as a refuge. His anger stems from real atrocities. You kill him. The game barely acknowledges the moral weight. Naoe and Yasuke offer no compelling argument for why he needed to die beyond "he's on our hit list." They present no alternative for the people he was helping. You create a massive power vacuum, then move on to the next target. This happens repeatedly - targets with understandable motivations reduced to checkboxes, eliminated without your protagonists ever justifying their actions or grappling with consequences. The Motivation Vacuum After Nobunaga dies, what is Yasuke even fighting for? The game doesn't seem to know. Naoe wants revenge for her father... and that's it for 50+ hours. They're not building anything, not protecting anyone, not working toward a better future. They're just systematically killing people - some with paper-thin motivations, others (like the Ox) with disturbingly valid points - while the narrative expects you to accept this is heroic. What It Does Right Combat is genuinely fun and doesn't overstay its welcome mechanically Feudal Japan is beautifully realized The prologue and early hours show the game could have been something special Individual gameplay systems work well What Breaks It Zero character development after the opening hours A protagonist relationship built on a plot hole the size of Honshu Morally complex antagonists the game refuses to engage with 50+ hours asking you to care about a motivation from hour 2 No thematic evolution, no escalation, no reason to stay invested The Verdict Assassin's Creed Shadows is a technically competent game that's narratively bankrupt. It has all the pieces for compelling storytelling - moral ambiguity, complex villains, characters with traumatic pasts - and does nothing with them. By hour 20 you're emotionally checked out. By hour 50, you're questioning why you're still playing. If you want a fun combat system in a pretty setting and don't care about story? You'll have a decent time. If you need narrative coherence and characters with motivations that last longer than the prologue? You'll be as hollow as the game's revenge plot by the end. 7/10 - Polished, pretty, and completely soulless where it counts.
    cool and god game
    Bought the game on discount (paid less than US$38). Graphics are great (at least when they are loaded correctly). The game is buggy (HUD disappears from time to time, error loading textures ...) and optimisation is bad. Still, given the price, I can live with it. Buy on discount only!!
    Incredibly borin game, dull characters, empty world repetitive gameplay, annoying shrines AC Shadows is one great illusion perhaps biggest one, seemingly vast world u can go 1 mile without seeinga soul, there is literlaly nothing on hgills, just thick vegetations narrow roads Gaining knowledge points is lame forcingu to find pages or pray or traverse same things Gameplay getting boring quickly , repetitive and mindless Climbing does not work always , naome gets stuck or wont move World is so empty its endless forest no predators nothing u admir eat first but u get bored its nothing just walkign enjoying scenery 95% of worl is likethat Incredibly bad non likeable char English voice is evenworse, ucan fall a sleep with generic dialogue Unbeliebably overrated game waste of 70$ its too late for me to get a refund sincerelt regret it 10 of 10 game.
  • sushi com xoyuu
    3.7 of 5 stars Verified purchase
    I have been a long time player of the AC franchise and this is one of my favorites
    It's more Assassin's Creed, not much to say
    Assassin's Creed Shadows Review: Beauty Hiding Monotony Note: This review is based on 50 hours of gameplay. The main storyline and DLC have not yet been completed, so this opinion may be updated in the future. [h1]Overall Impression[/h1] Assassin's Creed Shadows leaves you with mixed feelings. On one hand, the game is impressive with its incredible technical and visual execution. On the other, it suffers from design decisions that prevent you from fully enjoying its world. The plot seems quite interesting, but my engagement with it was severely hampered by the Asian setting; the abundance of unfamiliar names for characters and cities makes it extremely difficult to keep track of the narrative, which breaks the immersion. [h2]Pros[/h2] [list] [*][b]Visuals and Atmosphere.[/b] This is the game's greatest strength. The graphics are magnificent and perfectly convey the mood through weather. The day/night cycle, fog, dawn, rain, and snow are all implemented at the highest level. With headphones, the sound effects, especially the rain, create a stunning atmosphere. [*][b]Animations.[/b] The character movements, especially parkour, look gorgeous. Jumping, climbing, dodging, and hiding are all a pleasure. Everything is very smooth and responsive. [*][b]Enjoyable Stealth.[/b] The stealth mechanics don't aim for realism, but they are perfectly balanced. It's a casual yet engaging stealth system that doesn't get boring even after dozens of hours. Clearing out castles while hiding in the bushes is a relaxing and interesting activity, despite the occasional stupidity of the enemies. [*][b]Progression and Mechanics.[/b] The game features several interesting systems: [b]- Character Progression:[/b] Balanced and intuitive, without unnecessary elements, although experience gain can feel quite slow. [b]- Spy Network:[/b] An interesting mechanic that makes exploring the world and completing missions more engaging. [b]- Camp Development:[/b] The system is interesting, although it requires grinding for resources. However, the grind itself doesn't feel boring as it's organically woven into the enjoyable gameplay loop. [*][b]Combat System.[/b] Responsive and pleasant. While the variety of weapons isn't really felt in practice (for example, I only used the katana), the combat is still enjoyable. [/list] [h2]Cons[/h2] [list] [*][b]The Two-Protagonist System.[/b] For me, this is a huge drawback. Playing as Yasuke is completely uninteresting. In a world where assassins are supposed to be light and agile, he feels slow, clumsy, and completely out of place—a true "Donkey Kong among Assassins." The need to constantly switch to, level up, and complete activities with a character I don't enjoy is very frustrating. [*][b]World Monotony.[/b] Despite the beautiful graphics, the cities and castles look like they were assembled from the same set of building blocks. They lack unique features, are not memorable, and quickly start to feel identical. Yes, their internal layouts are different, but their external appearance is almost indistinguishable. Only the natural landscapes stand out. [*][b]Artificial Padding.[/b] The world is overfilled with activities: question marks, outposts, towers. There are far too many of them, and due to the general lack of variety in the locations, clearing the map quickly becomes a chore. This point is ambiguous: on one hand, it's a negative because the content is artificially stretched. On the other hand, the process of clearing castles remains interesting thanks to the good stealth mechanics. But the sheer quantity is clearly excessive. [/list] [h2]What I Would Suggest to the Developers[/h2] The game's main problem is its gigantic but empty world. I would advise making it three or even four times smaller. The freed-up resources should be directed toward creating truly unique and memorable locations. Every castle, every city should have its own "gimmicks" and features that would require the player to use different tactics and approaches. Quality over quantity. [h2]Conclusion[/h2] Assassin's Creed Shadows is a game with a fantastic presentation and an enjoyable gameplay core, but it is let down by questionable decisions in its world design and narrative. Its visuals and mechanics can provide a lot of fun, but be prepared to put up with monotony and, possibly, a main character you dislike.
    Naoe's gameplay is where this game shines for me, Yasuke can be fun if you just want to feel like a tank and mow down enemies, but I chose Naoe over Yasuke whenever the game had you choose one for some story elements. Feels a step closer to the stealth/assassin focused gameplay of older Assassin's Creed games more so than Valhalla, Odyssey, Mirage, and even Origins in my opinion.