pin8promotion

by AlienQueSaboBr
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

Product features

    pin8promotion : PP is known for creating innovative slots that provide an immersive gaming experience. With dozens of titles in its portfolio, there's something for everyone. From classics featuring fruit and bells to modern games with innovative mechanics, PP delivers quality entertainment.

    If you're looking for an exciting, safe, and feature-rich online casino experience, pin8promotion.com is the perfect choice. With a wide variety of games, generous bonuses, and exceptional customer service, this online casino stands out as one of the best on the market.

    pin8game : Now that you understand the concept of RTP, let's highlight some of the most generous pin8promotion available at Mexican online casinos. One of the top names in the market is Mega Joker, from the renowned provider NetEnt. With an impressive RTP of 99%, this classic 3-reel slot offers a thrilling experience with high winning chances. Another highlight is Jackpot 6000, also from NetEnt, which features an RTP of 98.8% and the possibility of winning a progressive jackpot.

Product Details

Release date 2025
Product in pin8promotion since November 4, 2025
Developed by AlienQueSaboBr
ASIN Oy2X9FQLDZOG
User data privacy This information provided by the developer helps you understand what data this application collects from you or transfers to third parties. Data collected by this app:
Device or other IDs
Location
Data transferred to third parties by this app:
Dispositivo ou outros IDs
Location
More information
Account and/or data deletion:
The developer has not shared information about account and associated data deletion.

Best reviews from Philippines

There are 0 reviews from Philippines

Top reviews from other countries

  • rhikelme
    1.2 of 5 stars Verified purchase
    can't run on shit PCs needs an SSD and eats all your ram. otherwise awesome game
    well ... friend gifted me a CD key because he couldn’t sell it. I didn’t plan to buy it myself — not only because Ubisoft’s attitude toward players is downright insulting, but also because I had a strong feeling the game would suffer from major design flaws. After actually playing it, I realized my decision not to buy it was absolutely right. === Pros The only good thing about this game — and I really mean the only thing — is its graphics and environmental design. The visuals are undeniably stunning, and the dynamic world-building and environmental detail are impressive. The terrain rendering and lighting system are top-notch, probably the best thing Ubisoft still knows how to do. The map feels alive, and visually it’s industry-leading, but that’s it. Everything else falls apart. === Cons 1. Awful parkour mechanics, terrible controls, and broken climbing detection I never imagined that after Assassin’s Creed Origins, Odyssey, and Valhalla, Shadows could feel like such a massive step backward — I literally laughed out loud in disbelief. The parkour feels heavy, clunky, and inconsistent. You constantly get stuck on random geometry, low fences inexplicably block your movement, and there’s no smooth auto-vault system for simple obstacles. Jumping between ledges often causes misdirection or failed inputs — your character simply doesn’t go where you intend. And the worst part? Most of this could’ve been automated. There’s no reason to mash jump and crouch repeatedly for actions that should be fluid. Playing as Naoe, the grapple mechanic is absurdly overcomplicated — you can’t just climb up or down intuitively; instead, you must toggle weird stances and manually adjust. Why not let W/S control swing and LMB/RMB handle climb and descend like a normal human system? Why overcomplicate everything? Even simple motions — like turning on a rope — involve unnecessary delays and micro-animations that kill the flow. And when dropping from rooftops, why does she have to do a pointless mid-air flip every time? It’s pretentious, adds zero value, and just makes the parkour feel sluggish and disconnected. Overall, Shadows’ parkour is a complete downgrade: the movement is sticky, inconsistent, full of pathing bugs, and plagued by pointless flourishes. What used to be elegant is now mechanical and broken — a hollow parody of what Assassin’s Creed used to mean. === 2. Idiotic combat design and meaningless complexity This is, without exaggeration, one of the most frustrating combat systems I’ve played since Rise of the Ronin. I can handle difficult combat — that’s not the issue. The issue is that this game’s combat is a chaotic, unbalanced mess. Enemies have random super armor, pointless “break” and “stack” states, and their AI behaves like caffeinated goblins — rolling and sidestepping erratically, with zero rhythm or logic. The collision detection and timing are all over the place. Parrying and dodging depend on frame-perfect inputs, yet enemy hitboxes often desync with their animations. Some attacks clip through your guard, others whiff through thin air. Enemies can instantly recover from guard breaks, and if you’re surrounded, you’re basically punished for engaging. The system forces you to play 1v1 mechanics in a 1v6 situation, with no reliable crowd control or spacing tools. Combat flow is a joke — the pace constantly breaks as enemies interrupt themselves mid-attack or freeze because your animation confused their logic. One moment they kick, the next they awkwardly reset their stance. It’s like watching bad motion-capture improv. Both playable characters feel unbalanced — one’s obviously better, making the other irrelevant. The skill trees and weapon types only amplify this imbalance rather than fix it. And variety? Forget it. Enemy move sets are barebones, repetitive, and predictable. You see the same three patterns recycled endlessly. It’s mind-numbingly dull: guard, break, slash twice, parry, roll, repeat. It’s not skillful; it’s mechanical exhaustion. If you wanted to copy For Honor’s combat rhythm, then actually learn from it. Right now, Shadows has the most inconsistent hit timing and worst tactile feedback I’ve ever seen in an AC title. There’s zero sense of impact — just floaty, delayed motions wrapped in bad sound design. This is what happens when a studio tries to “modernize” a franchise without understanding why its old systems worked. You get a Frankenstein’s monster of clunky mechanics, self-contradictory design, and fake complexity. ====== 3. Story logic and missing details Example: When Naoe is about to assassinate Wakasa. Wakasa is suspicious of Naoe, but still invites her home, turns his back, and starts giving philosophical speeches about destiny and ideals. Then he casually starts cleaning a gun while Naoe just picks it up and shoots him. Let’s unpack this: Why would a man who’s suspicious of her bring her home alone? Where’s his basic survival instinct? The gun is a display weapon. How does Naoe know it’s loaded? She doesn’t even check. She fires indoors — and somehow, no guards hear the shot. The streets are full of soldiers, yet no one reacts. Then she just walks away, completely unnoticed. That’s not “cinematic storytelling” — that’s lazy, careless writing. It destroys immersion and logic entirely. It’s like Ubisoft doesn’t even care about internal consistency anymore. Every major story beat feels stitched together purely for dramatic effect, with zero respect for narrative cohesion. === 4. Mission structure and design philosophy are broken Ubisoft clearly forced itself to shove every trendy mechanic imaginable into this game, and the result is a confused hybrid of conflicting systems. They tried to make missions more “open combat” — but that directly contradicts the stealth foundation of the series. So what’s the point of stealth anymore? You’re constantly pushed into loud, chaotic fights that undermine the assassin fantasy entirely. Remember Assassin’s Creed Unity and its multi-approach assassination planning? Gone. There’s no planning, no buildup, no payoff. You just barge in, stab, and escape — with zero tension or atmosphere. Most missions are formulaic to the extreme: infiltrate, loot, kill, escape, repeat. No creative setups, no evolving scenarios. It’s procedural and soulless. The series’ identity has collapsed — what was once a focused stealth-action experience has become a bloated open-world RPG stuffed with redundant systems. It’s no longer about precision or meaning, but about quantity and noise. Ubisoft has turned the series into a playground of meaningless “features” — a Frankenstein of RPG leveling, loot modifiers, clumsy combat, and broken stealth. They’ve buried what made Assassin’s Creed special beneath layers of corporate nonsense. ====== now i have deep respect for Joan of Arc — a soul of purity and conviction. But if Ubisoft keeps rewriting history this way, I half-expect them to twist even her story next: “Joan of Arc was secretly a Templar agent who oppressed peasants and was burned by an Assassin in disguise.” That’s exactly the kind of tone-deaf, lore-breaking nonsense this studio would do at this point. May Joan’s spirit remain pure and at peace — and may she look down upon what her people have become: a nation of hollow consumers, blind to thought, detached from meaning. === overall , assassins Creed Shadows has one thing going for it — the visuals. Everything else is dead on arrival. Combat is stiff, story is hollow, gameplay is pointless — a triple-layer disaster under a pretty shell. Ubisoft, every single person involved from top to bottom seems lost in a self-indulgent dream. You’re not creators, you’re pretend artists wearing diapers, pacifiers in mouth, imagining yourselves geniuses. If it weren’t for the blind loyalists you’ve trained to worship your work, no one would still care about this disgraceful mess.
    After nearly 200 hours of gameplay, including NG+ and the Claws of Awaji DLC, I expected long-standing bugs to finally be fixed — but disappointingly, the major game-crash issues are still there. Crashes during key main-story missions, especially when pursuing the one of the main antagonists (MH), make it nearly impossible to progress. While some crashes have workarounds, others — like the two disguise missions in the DLC — remain completely broken. Even long-reported bugs since launch (such as missing or mismatched weapon sheaths, duplicate legendary weapons) are still unfixed as of version 1.1.3. It’s clear Ubisoft focuses on adding new, seemingly flashy contents rather than fixing the fundamentals players have been asking for. If I cannot even complete the main storyline because of repeated crashes, why pay for it? The answer is simple: don’t buy it. Not worth it.
    all the missions are copied and paste
  • Major Monkey
    2.9 of 5 stars Verified purchase
    It's fine, pick it up on sale. I got about 80 hours in when I realized that all that's left to do is play the story or side missions, and since the story and side missions are pretty boring I gave up. While I like both Naoe and Yasuke, I think the choice to give you 2 playable characters was a mistake - you essentially end up with 2 characters that are half as competent as any other AC protagonist. Naoe takes ages to get through the health sponges in combat, and Yasuke is completely useless in stealth / navigation. This means that if you get caught as Naoe you may as well just reload to save yourself time, and the only times you play as Yasuke is if you know you don't need to stealth / move fast.
    one of the best assassin's creed
    I love the gameplay and the presentation of Japan. Great views.
    can't run on shit PCs needs an SSD and eats all your ram. otherwise awesome game
  • ThomasOrc007
    3.9 of 5 stars Verified purchase
    N word was not an issue
    amazing open world game.
    A very beautiful game to look at and play. The game is STACKED with stuff to do. I am not one to usually roam around and do side quests but this game kept pulling me to it. After my first play thru I got almost a solid 40 hours and there is still much more to do that I did not complete. This was the assassins creed game I have been waiting for a very long time and I think, anyone will enjoy ac fan or not.
    pretty cool game much better than assassins creed valhalla and the graghics are amazing would recomend