xc69 slot

by xX_Cu_Grelhado_007_Xx
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
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Release date 2025
Product in xc69 slot since November 5, 2025
Developed by xX_Cu_Grelhado_007_Xx
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  • canercanbo
    1.8 of 5 stars Verified purchase
    I very rarely thumbs down a game. I'm not the type of person to just pick up and try a bunch of different games and I don't buy many games on release before I can do extensive research and hear what my favorite reviewers have to say. But I just can't recommend this game. It has some quality aspects, which I will mention below, but overall it suffers from many of the same fundamental problems as Valhalla. That means it's almost impossible to avoid getting bored of this game after about 20 hours. I'll start with the good parts because it'll be short. I actually like Naoe as a protagonist with the Japanese voice actress. The world is incredibly beautiful visually and the performance is quite good and scalable. With a 5070ti and 5700X3D I was able to get 100 fps consistently with frame gen on but with everything maxed out (including ray tracing). In terms of gameplay, the only thing I really had fun with throughout the entire 60 hours was the improved stealth. With going prone and the shadows/visibility mechanic, they really deliver a decent shinobi/ninja fantasy. Naoe's animations are especially satisfying to execute, even if they get old after a while. I would suggest using the expert stealth difficulty because it's still not too difficult but forces more thoughtfulness about how you approach situations. They set up a decent, if unoriginal, vengeance story within the first 10 hours. The problem is that the game totally blows the lead by opening up into a mostly nonlinear narrative progression that felt similarly tiring and discontinuous as Valhalla. This is probably the biggest issue with the game because once the gameplay starts to feel repetitive (as open world games almost always do after a certain point, even the good ones), you need a narrative hook to keep you progressing. Shadows just presents you with a million different short, contained, regional stories that don't give you enough time to even care about the characters. Once you finish one story, all the events and characters are instantly deleted from your memory because the narrative structure prevents them from impacting what comes next. There are a handful of ongoing characters (your "allies") but they are so disconnected from the larger narrative that they never felt worth pursuing. Now this is a good time to talk about Yasuke and the dual protagonist system. Yasuke is fine enough as a character and his backstory was decently interesting, so the problem wasn't anything to do with "wokeness" or whatever else people are crying about. It's just that he feels horrible to play with compared to Naoe and the dual protagonist system waters everything down. I never volunteered to play with Yasuke and that is in large part because the combat in this game doesn't feel good. I played most of the game with expert combat difficulty to add more tension to the stealth, but I ended up lowering it back down to normal towards the end because there are more forced Yasuke missions and it felt like a slog on expert. Yasuke doesn't give you the proper samurai fantasy because they designed him as a giant, overpowering warrior. Comparing the combat to Ghost of Tsushima is night and day. GoT makes you feel slick: graceful but also brutal. And nothing demonstrates that clearer than boss battles, which are just clunky and unfun in Shadows but in GoT they could deliver proper atmospheric and fast-paced sword-fighting duels. To top it off, they basically make assaulting castles with Yasuke a miserable experience because they have an alarm system that floods the area with these "Guardian" enemies that do little more than just make the whole thing take forever. It's always quicker and easier to infiltrate with Naoe. But even then, the level design is so repetitive that even though the locations are only different in a way that feels like a procedurally generated maps in an ARPG. The fact that so much of the game is large, open environments also means that both the parkour and shadows/visibility system weren't utilized as much as they could've been. This game, perhaps even more than the last few major RPG AC games, would have benefited greatly from denser city environments. Speaking of the world, I said it was beautiful but there's literally almost nothing in it. All the locations feel the same and there's such limited interactivity in the environments that they generally just feel like backdrops as you ride from one assassination target to another. I get that they were trying to introduce some open world activities that would be more meditative, with the idea being that you improve your "knowledge" through these activities and that allows your character's skills to progress. But all these side activities are so shallow and lack any real gameplay to them, so it never achieves that desired effect. In fact, all the RPG elements are lacking and I think this is another area where the dual protagonist system really hurt the game. Because you have to have an entire skill tree and item economy set up for Yasuke, Naoe's options felt limited. I really wish they would have stuck with only Naoe and devoted all the development time to her. Just think of all the effort spent developing animations, skills, dialogue, weapons, and armor for Yasuke instead of Naoe There's basically little choice in the RPG systems other than what weapon do you want to focus on and the combat was so tedious that I didn't really care to experiment too much anyways. Another thing that removes the desire to explore and engage in the world is the terrible side quests. Nearly everything is just, "here's a new list of assassination targets". And really what else could there be? There's really no gameplay in Shadows other than stealth and combat, and because they let you choose between Naoe and Yasuke most of the time you know that the side quests can't really care that much about your character. I also hate the hideout. I think people always treat these systems as "well I know some people will like this and there's no harm if I don't engage in it." But again, they spent time and energy developing this system and all that it does is tie different progression systems to a singular location that you have to fast travel to all the time. For example, it would been better to have forges in the cities to at least give you something else to do there without having to fast travel back to the hideout just to upgrade your gear. Seriously, who thinks that in the game that lets you be a ninja what I really want to do is arrange buildings and decorate homes?
    Recently the game is running only in 30 fps and not sure its a glitch or should need to pay for 60+fps!
    What an absolutely stunning game AC Shadows is, i'm only level 29 so far, but i'm also a recent purchaser of the game, and i am not disappointed. Wasn't sure at first about 2 playable characters, but they lend to each other very well, with two very different main strengths. The story as told for both characters is lovely and really you feel a good bond to your characters and indeed other main story characters you also meet. I ended up re-watching the 47 Ronin because of this game, i'm that enthused. Anyway.. digress = off. This game has recreated japan during a particularly point in history for your characters and the world crafting is simply beautiful, with a soundtrack that you just want to play louder. The combat i think took a bit of getting used to again for me but once i had certain skills picked up i had a much easier time playing. This game scores highly for me, i've never been snobby and over fussy, i just know a good game when i play one and shadows ticked so many boxes :) Thank you Ubisoft for finally helping me to scratch my far-east itch with AC Shadows.
    This game is fun honestly I like how we get to switch between the two and the secenry is also amazing.
  • BATEMA_DO_ACRE_DO-SP
    2.6 of 5 stars Verified purchase
    For years, we begged. We pleaded. We offered Ubisoft our firstborn children for an Assassin's Creed set in Feudal Japan. Well, the monkey's paw has finally curled, and Assassin's Creed Shadows has arrived with the grace and subtlety of a shogun falling down a flight of stairs. The game presents us with two protagonists: Naoe, a nimble shinobi who is supposedly a master of stealth, and Yasuke, a powerful samurai who is a master of getting stuck on low-hanging lanterns. The idea is to switch between them for tactical advantage. In reality, you switch to Naoe to perform the one successful stealth takedown of the mission before immediately being spotted by a guard with supersonic hearing three villages away. This forces you to switch back to Yasuke, who handles combat with the elegance of a runaway ox cart. His heavy attacks have such a long wind-up time that you could file your taxes and make a cup of tea before the blade actually connects with anything. Stealth, the very foundation of the "Assassin" name, has been interpreted in a fascinating new way. Here, "stealth" means crouching behind a paper-thin shoji screen while a guard stares directly at your silhouette, his detection meter filling up with agonizing slowness as he presumably tries to remember if that talking shadow was part of the original decor. The enemy AI seems to operate on two settings: (1) The situational awareness of a decorative rock, and (2) An all-seeing psychic hivemind that knows you just thought about stealing a rice ball from across the map. And the world! It's beautiful, no doubt. The cherry blossoms are immaculate. But it feels less like a living world and more like an exquisitely designed checklist. Liberate 37 identical bamboo forests? Check. Collect 150 lost samurai haikus that all complain about the weather? Check. Synchronize from the top of a pagoda only to perform a Leap of Faith into a pile of hay that inexplicably breaks your fall from 200 feet? A resounding, tradition-honoring check. My journey was filled with memorable moments. There was the time my horse developed a sudden passion for architecture and decided to merge permanently with a teahouse roof. Or the climactic duel where my target simply forgot how to fight and stood there, T-posing his dominance over me until I put him out of his misery. Assassin's Creed Shadows isn't a game; it's a cry for help hidden inside a beautiful travel brochure for Japan. It’s the answer to the question, "What if a ninja tried to sneak around while wearing squeaky shoes and a giant neon sign?" It finally gave us the setting we always wanted, but in the process, it forgot to bring the fun. Final Verdict: A Dishonorable Discharge.
    Boring. Just like usual the developers put no heat or soul into this game. I have 10 hours into it and I cant force myself to play it anymore. Do not buy this game
    You know know how, when you go back to replay Black Flag for the 98th time because it's one of the greatest games ever made and, you realize the controls are a little clunky? But it's ok because the game is so old and the next thing you do is wonder: why on Earth would a giant, corporate game dev not only remaster and rework this masterpiece but also create a sequel? AC Shadows controls are clunkier than Black Flag. In this day and age how is that even possible? You know that 8-direction instead of ANY fluid direction movement? It's like this was made for a Commodore 64. Survival games created by 1-person devs have better, more fluid motion than this horrifying pile of steaming, lifeless garbage. Shadows is 3rd person but you can't see your character in tight situations or even some camera angles? My head hurts. My eyeballs are on fire. But alas, I can rest my eyeballs during the 3,000 hrs of cinematic cut-scene hoo haw. Leave the cinema to Hollywood. We watch MOVIES. We PLAY video games. In between cut scenes I... press R1 a lot? The Japanese speak English but the Portuguese speak... Portuguese? I hold L2 to put a little triangle above a couple of NPC heads but I can hold R3 to see NPCs through solid objects?
    Me gusto el juego.
  • Pedro Batista
    3.6 of 5 stars Verified purchase
    reminds me of a ghost of tsushima.
    I had to revise my first review and I have decided to not recommend the game, not because of gameplay, it's actually not bad per se. It's a Ubisoft game and what you see is what you get. No doubt about that. I was very curious to see how Ubisoft would handle this era and don't get me wrong I was enjoying it but the only reason why I can't recommend is because of the forced performance settings it forces us to run. Look I have a pretty decent PC no doubt but that doesn't mean anything I want to be able to control how I want to run the game. I can imagine playing this game on the Steam Deck or any other PC handheld which is why I bought it, wanted to play on the go but after the forced raytracing is pathetic. Sorry this might be an unpopular opinion but I do not care. Games that force players to have forced raytracing and is pathetic. I had to turn on DLSS to run the game. I hate having to turn that on. Overall I'm disappointed in Ubisoft for forcing the gamers to not fully take control of the games performance. Look I recommend it, I truly do, I really liked the aspect of the game but right now I can't recommend the game and have requested a refund and will get the game again on a deeper sale.
    Uplay as a client is so broken that not even the automatic key activation works for me, so I cannot even play. That's terrible even by Ubisoft standards. Valve needs to act and enact a stricter ban on flawed 3rd party game launchers.
    this is the biggest joke of a game i have ever played ubisoft somehow managed to make a story game that needs constant internet connection and forces you to install their useless application the performance is a comedy show full of frame drops even on a beast gpu like rtx4080 and they still could not bother adding dlss support the game feels like a cheap unfinished project but sold at full price i honestly think this is not a game it is a scam with a fancy cover do yourself a favor and stay away from this garbage and let ubisoft play it themselves this is the worst way you could ever waste your money