a 888 casino

by pato
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

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Product Details

Release date 2025
Product in a 888 casino since November 4, 2025
Developed by pato
ASIN hSCtLqFBYVOM
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  • Dwayne
    1.1 of 5 stars Verified purchase
    its soo tuff
    The game is okay but not really groundbreaking. For me it feels too long and it drags itself out so much. What I liked about the game: - good performance and visual fidelity out of the box. I had absolutely 0 issues regarding FPS drops or anything like that and I could start the game with the recommended graphic settings. - generally good visuals and very well optimized. You get good visuals even if you are not on the highest end of hardware. - stealth gameplay is as you would expect. I don't like stealth games generally but I think that is good and well made if you are into that (But of course that is to be expected given Ubisoft previous experience with their franchise) - RPG Elements and the dialogues are nice when you play in Japanese Dub What I didn't like: - Combat 1o1 or 1v2. Reading the enemys movement is not well done. Instead of being able to react naturally to how enemies swinging their weapons, this feels like it is not possible in this game. Instead you need to remember the attack combo, reading it after the first swing. Example: the big Brute enemys with the mace. They have an attack where they hit you with a downward swing. If you dodge and stay near them, they will combo it with a upward or side swing. This swing is so difficult to read, that I basically always got immediately hit when the enemy started the swing instead of when the attack would actually land. This is what I mean with that. In other games like in Rise of the Ronin or even in Ghost of Tsushima, it was way way better scripted and felt more natural to get a combat flow without knowing every single enemy attack in advance. - Progression and Rewards: I played over 10 hours, but it does not feel rewarding at all. You get some skills, yes, but it's just not enough and not exciting at all. Throw a Kunai faster? Deplete 1 additional heatlhbar with an assasination? Get 10% adrenalin when dodging? Does that sound exciting? Can we maybe get something better that actually changes or makes the gameplay more exciting when you finally have it? I don't know man. It feels like the most damage and defense gain you get is just from leveling. What about another combat stance for Naoe? Making her more tanky, if we want to play that way with her? - Female Character design. Please Make the female Characters more attractive and let us change the protagonist in a kind of Character customization. It is not as bad as Ghost of Tsushima, but look at the NPC's and companions in Rise of the Ronin. They look way better and are more attractive. And guess what? Making them more attractive spices up the gameplay. Giving players reason to progress the romance options etc. If they are not attractive, why would I make the effort to romance a character? Conclusion: If you have a lot of time to kill and focus more on visual fidelity instead of gameplay, than this could be for you. This game is a literal time-killer. My personal conclusion is, that I don't want to spend 30 hours in a game to find the "fun" part. I am an adult, I can't commit to play over 1-2 hours at times. This game gives you so little for the time you put in. Yes the graphics are good. But give me good gameplay and better rewards quicker. Its just not enough for me to recommend. I don't want to play for an hour to be able to throw a kunai faster.
    Assassin's Creed Shadows Review: Beauty Hiding Monotony Note: This review is based on 50 hours of gameplay. The main storyline and DLC have not yet been completed, so this opinion may be updated in the future. [h1]Overall Impression[/h1] Assassin's Creed Shadows leaves you with mixed feelings. On one hand, the game is impressive with its incredible technical and visual execution. On the other, it suffers from design decisions that prevent you from fully enjoying its world. The plot seems quite interesting, but my engagement with it was severely hampered by the Asian setting; the abundance of unfamiliar names for characters and cities makes it extremely difficult to keep track of the narrative, which breaks the immersion. [h2]Pros[/h2] [list] [*][b]Visuals and Atmosphere.[/b] This is the game's greatest strength. The graphics are magnificent and perfectly convey the mood through weather. The day/night cycle, fog, dawn, rain, and snow are all implemented at the highest level. With headphones, the sound effects, especially the rain, create a stunning atmosphere. [*][b]Animations.[/b] The character movements, especially parkour, look gorgeous. Jumping, climbing, dodging, and hiding are all a pleasure. Everything is very smooth and responsive. [*][b]Enjoyable Stealth.[/b] The stealth mechanics don't aim for realism, but they are perfectly balanced. It's a casual yet engaging stealth system that doesn't get boring even after dozens of hours. Clearing out castles while hiding in the bushes is a relaxing and interesting activity, despite the occasional stupidity of the enemies. [*][b]Progression and Mechanics.[/b] The game features several interesting systems: [b]- Character Progression:[/b] Balanced and intuitive, without unnecessary elements, although experience gain can feel quite slow. [b]- Spy Network:[/b] An interesting mechanic that makes exploring the world and completing missions more engaging. [b]- Camp Development:[/b] The system is interesting, although it requires grinding for resources. However, the grind itself doesn't feel boring as it's organically woven into the enjoyable gameplay loop. [*][b]Combat System.[/b] Responsive and pleasant. While the variety of weapons isn't really felt in practice (for example, I only used the katana), the combat is still enjoyable. [/list] [h2]Cons[/h2] [list] [*][b]The Two-Protagonist System.[/b] For me, this is a huge drawback. Playing as Yasuke is completely uninteresting. In a world where assassins are supposed to be light and agile, he feels slow, clumsy, and completely out of place—a true "Donkey Kong among Assassins." The need to constantly switch to, level up, and complete activities with a character I don't enjoy is very frustrating. [*][b]World Monotony.[/b] Despite the beautiful graphics, the cities and castles look like they were assembled from the same set of building blocks. They lack unique features, are not memorable, and quickly start to feel identical. Yes, their internal layouts are different, but their external appearance is almost indistinguishable. Only the natural landscapes stand out. [*][b]Artificial Padding.[/b] The world is overfilled with activities: question marks, outposts, towers. There are far too many of them, and due to the general lack of variety in the locations, clearing the map quickly becomes a chore. This point is ambiguous: on one hand, it's a negative because the content is artificially stretched. On the other hand, the process of clearing castles remains interesting thanks to the good stealth mechanics. But the sheer quantity is clearly excessive. [/list] [h2]What I Would Suggest to the Developers[/h2] The game's main problem is its gigantic but empty world. I would advise making it three or even four times smaller. The freed-up resources should be directed toward creating truly unique and memorable locations. Every castle, every city should have its own "gimmicks" and features that would require the player to use different tactics and approaches. Quality over quantity. [h2]Conclusion[/h2] Assassin's Creed Shadows is a game with a fantastic presentation and an enjoyable gameplay core, but it is let down by questionable decisions in its world design and narrative. Its visuals and mechanics can provide a lot of fun, but be prepared to put up with monotony and, possibly, a main character you dislike.
    Uplay as a client is so broken that not even the automatic key activation works for me, so I cannot even play. That's terrible even by Ubisoft standards. Valve needs to act and enact a stricter ban on flawed 3rd party game launchers.
  • YaguinDuMau
    2.4 of 5 stars Verified purchase
    Don't bother trying this game out if you have shaky internet. Always online play is anti-gamer.
    fun game. They lie, just parry properly with Naoe and she can destroy large groups of enemies very quickly.
    Overhated. While Ghost of Tsushima is a better game overall, AC Shadows shines with it's stealth. If you liked the recent AC games you will probably like this one. IMO better than Valhalla in pretty much every way.
    super awesome game, if you like the whole ninja samurai era, i reccommend it feels badass to be a ninja
  • Schuless
    3.7 of 5 stars Verified purchase
    great game
    Honestly, it's very good. Solid 8/10
    Busywork, the video game. I have a lot of hours in AC titles in the past, and have loved them, but I am having the hardest time getting through this one. It's just open map, select marker, run to marker, do repetitive boring activity. There's barely any game in my video game. Not to mention I spend most my time waiting for the UI to load after the map opens, or in dialogue/shop UI, because the game is so poorly optimised. No other AC has been this bad with such issues. Audio desyncing in cutscenes, character animations being so poor they're on par with early 2000s games, the camera getting stuck on every little object in combat (with no occlusion?). It has some positives. A gorgeous world, lots to learn about the era/region, a decent combat system. But after a while, you see the same copy-pasted assets, the same copy-pasted enemies, the same copy-pasted gameplay. It's just so uninspired and sloppy. The game 100+ gigabytes, yet it feels so hollow. Ubisoft does not do well with characters and story, and that would be OK, if they didn't feel like they had to include it in every aspect of their games. Stop trying to make the characters likeable when the story shoves them to the side to focus on these mysterious organisations you know nothing about. I will say, I really enjoyed Yasuke's flashback scenes, the only time I found myself actually paying attention to what people were saying/doing in the game. But then they write dialogue as if you know these characters and are their best friends. Why am I calling Tomiko family after having two sentences worth of dialogue with her? It's bizarre. There was no creative direction, or goal in mind for the development. It was just "the same stuff we've done before, but Japanese flavoured!". Not to mention the whole 'two characters' system, which is so badly handled. The UI for managing them both is slow and unwieldy. The world is designed for them both to explore it, yet switching between them has a loading screen??? When the rift sections let you switch between them seamlessly??? It makes no sense. I'm a (very) simple person, I buy games because I want to play games, but Ubisoft seem to have forgotten the game part of the development process, and just want your money. But this will be the last game I buy from them unless thing change. Especially when there are more and more alternatives coming out that are just better.
    The game is awesome, but it’s a shame Ubisoft didn’t enable Steam Cloud Saves. Syncing between PC and ROG Ally is a headache, because Ubisoft Connect just isn’t as reliable as Steam.