Now that Claws of Awaji is out, I can finally give a fair review of this game. AC Shadows was the longest wait in the franchise, and it comes with a new gameplay formula to give the series another new identity. Different players will have different opinions on what defines this franchise, but for me, as someone who's played since AC1, the RPG trilogy was a lot of fun, especially Valhalla, where I felt they got most of the mechanics right, maybe except stealth. So why am I bringing up the old games? Well, Shadows is great in the way that it has the best stealth gameplay to date, and being an agile ninja in a gorgeous setting and soundtracks also sets this AC apart. But aside from that, the rest of Shadows can feel like a step down from the RPG trilogy. At its core, Shadows plays like an assassination sim in the vein of the Hitman franchise, and similar to AC1 where taking down targets is the bulk of the game. This is not bad, considering it's what some crazy fans asked for since the main complaint of the RPG trilogy was having too many “distractions.” But eventually, Shadows is like what happens if you take the target system from previous games (Cult of Kosmos, Order of the Ancients) and make it the only mechanic, without side activities and variety. Even though this is a game where stealth is fun as hell and supposed to be the main focus, Yasuke being a mechanic to force combat gameplay doesn't play well for me as combat eventually becomes unenjoyable at higher levels, enemies are very spongy with no setting to tune it, and boss fights boil down to spamming combos until long health bars run out. Equipment leveling is also a chore-ish nightmare; the system feels like it's there as busywork rather than contributing to meaningful progression. Scouting with the eagle is also greatly missed here, since Shadows replaced it with a dull scout-sending system. And most of the time, the target information magically appears without direct investigation or build-up. Outside of the main targets, you'll often find yourself going straight to the target without any real lead or quest, which makes for some head-scratching story moments. Speaking of story, Shadows goes for a more grounded narrative, which is again, what some crazy fans asked for, and while has its moments, it slowly loses engagement that can especially be felt in Claws of Awaji. The ISU storyline is completely absent, the modern story feels half-baked, and most characters suffer from “safe writing,” though I really enjoy Naoe's character. The biggest disappointment, though, is the unfinished conclusion of the story. The main game ends on a cliffhanger, and Claws of Awaji picks up from there, only to somewhat ends it on a rather weak note. On top of that, it feels like the buggiest game in the series, with memory leaks, audio loss, crashes, and too many issues to point out. All in all, Shadows is a fun stealth game, which is why I gave a thumb up. After all, I did find it enjoyable enough to complete almost all the side quests. But coming from the RPG trilogy, it feels like a letdown. And aside from contributing improved stealth to the franchise, it also feeds into the rumor that different AC studios are seemingly trying to undermine each other's work.
                                                                
                                                            
                                                            
                                                                
                                                                    
                                                                        
                                                                        
                                                                    
                                                                
                                                                
                                                                    
                                                                        
                                                                            
                                                                                The Graphic and fluidity is great. a very immersive game. the start of the game was a little long before you can start on the open world; But the mission are more diverse than the previous opus and we don't find long interruption sequence of the animus which is great in my point of view.