pin8casino

by Lusquinhas
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

Product features

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Product Details

Release date 2025
Product in pin8casino since November 4, 2025
Developed by Lusquinhas
ASIN 8DUtIrSULJDM
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  • ✪ Sneaky
    1.5 of 5 stars Verified purchase
    I've been playing AC since the very first one. This game deserves none of the hate it got. Sure Yasuke may or may not have existed. Who cares? IT'S A VIDEO GAME. They're meant to suspend disbelief and live vicariously in a world that isn't real. Im currently level 36 and enjoying the shit out of it. I held off on buying it just to see if it was gonna be the preported train wreck they were forecasting because UBISOFT doesn't really have the best track record these past years but finally caved and bought it. I'm glad I did because I can't stop playing it. The environmenta are beautiful and if you turn on the immersion mode it forces you to pay attention to every conversation. Solid 9/10 for me but my favorites will always be origins and AC3.
    I very rarely thumbs down a game. I'm not the type of person to just pick up and try a bunch of different games and I don't buy many games on release before I can do extensive research and hear what my favorite reviewers have to say. But I just can't recommend this game. It has some quality aspects, which I will mention below, but overall it suffers from many of the same fundamental problems as Valhalla. That means it's almost impossible to avoid getting bored of this game after about 20 hours. I'll start with the good parts because it'll be short. I actually like Naoe as a protagonist with the Japanese voice actress. The world is incredibly beautiful visually and the performance is quite good and scalable. With a 5070ti and 5700X3D I was able to get 100 fps consistently with frame gen on but with everything maxed out (including ray tracing). In terms of gameplay, the only thing I really had fun with throughout the entire 60 hours was the improved stealth. With going prone and the shadows/visibility mechanic, they really deliver a decent shinobi/ninja fantasy. Naoe's animations are especially satisfying to execute, even if they get old after a while. I would suggest using the expert stealth difficulty because it's still not too difficult but forces more thoughtfulness about how you approach situations. They set up a decent, if unoriginal, vengeance story within the first 10 hours. The problem is that the game totally blows the lead by opening up into a mostly nonlinear narrative progression that felt similarly tiring and discontinuous as Valhalla. This is probably the biggest issue with the game because once the gameplay starts to feel repetitive (as open world games almost always do after a certain point, even the good ones), you need a narrative hook to keep you progressing. Shadows just presents you with a million different short, contained, regional stories that don't give you enough time to even care about the characters. Once you finish one story, all the events and characters are instantly deleted from your memory because the narrative structure prevents them from impacting what comes next. There are a handful of ongoing characters (your "allies") but they are so disconnected from the larger narrative that they never felt worth pursuing. Now this is a good time to talk about Yasuke and the dual protagonist system. Yasuke is fine enough as a character and his backstory was decently interesting, so the problem wasn't anything to do with "wokeness" or whatever else people are crying about. It's just that he feels horrible to play with compared to Naoe and the dual protagonist system waters everything down. I never volunteered to play with Yasuke and that is in large part because the combat in this game doesn't feel good. I played most of the game with expert combat difficulty to add more tension to the stealth, but I ended up lowering it back down to normal towards the end because there are more forced Yasuke missions and it felt like a slog on expert. Yasuke doesn't give you the proper samurai fantasy because they designed him as a giant, overpowering warrior. Comparing the combat to Ghost of Tsushima is night and day. GoT makes you feel slick: graceful but also brutal. And nothing demonstrates that clearer than boss battles, which are just clunky and unfun in Shadows but in GoT they could deliver proper atmospheric and fast-paced sword-fighting duels. To top it off, they basically make assaulting castles with Yasuke a miserable experience because they have an alarm system that floods the area with these "Guardian" enemies that do little more than just make the whole thing take forever. It's always quicker and easier to infiltrate with Naoe. But even then, the level design is so repetitive that even though the locations are only different in a way that feels like a procedurally generated maps in an ARPG. The fact that so much of the game is large, open environments also means that both the parkour and shadows/visibility system weren't utilized as much as they could've been. This game, perhaps even more than the last few major RPG AC games, would have benefited greatly from denser city environments. Speaking of the world, I said it was beautiful but there's literally almost nothing in it. All the locations feel the same and there's such limited interactivity in the environments that they generally just feel like backdrops as you ride from one assassination target to another. I get that they were trying to introduce some open world activities that would be more meditative, with the idea being that you improve your "knowledge" through these activities and that allows your character's skills to progress. But all these side activities are so shallow and lack any real gameplay to them, so it never achieves that desired effect. In fact, all the RPG elements are lacking and I think this is another area where the dual protagonist system really hurt the game. Because you have to have an entire skill tree and item economy set up for Yasuke, Naoe's options felt limited. I really wish they would have stuck with only Naoe and devoted all the development time to her. Just think of all the effort spent developing animations, skills, dialogue, weapons, and armor for Yasuke instead of Naoe There's basically little choice in the RPG systems other than what weapon do you want to focus on and the combat was so tedious that I didn't really care to experiment too much anyways. Another thing that removes the desire to explore and engage in the world is the terrible side quests. Nearly everything is just, "here's a new list of assassination targets". And really what else could there be? There's really no gameplay in Shadows other than stealth and combat, and because they let you choose between Naoe and Yasuke most of the time you know that the side quests can't really care that much about your character. I also hate the hideout. I think people always treat these systems as "well I know some people will like this and there's no harm if I don't engage in it." But again, they spent time and energy developing this system and all that it does is tie different progression systems to a singular location that you have to fast travel to all the time. For example, it would been better to have forges in the cities to at least give you something else to do there without having to fast travel back to the hideout just to upgrade your gear. Seriously, who thinks that in the game that lets you be a ninja what I really want to do is arrange buildings and decorate homes?
    this is bad machanical game
    Fuck DEI. There was no black samurai in Japanese history. Fuck Ubisoft , you faked the history for the ideology of far left
  • Flicky
    2.1 of 5 stars Verified purchase
    ubislop my beloved
    ;
    I’m really glad the open-world model from Origins is back, it’s what I’ve missed most in recent titles! The gameplay feels expansive and familiar in all the right ways. However, I do wish Ubisoft brought back the option to leave the Animus, that part of the experience feels missing now. The game could also use a fresh protagonist, it’s time to continue the story after Layla Hasan. That modern-day layer was part of what made Assassin’s Creed unique, so removing it makes the experience feel a bit incomplete. Overall, though, I had a great time playing it.
    same same same, nothing new and exciting , very repetitious
  • Bucci
    3.5 of 5 stars Verified purchase
    Game is amazing but super buggy. Would close out randomly & often. This made finishing it extremely difficult and tedious. This is a testament to how amazing it is though. They could've added more finishers per weapon as well, other than that, fun.
    第一次玩这个系列,感觉还可以
    MY SCORE 7/10 - Technically YAY, woke, weak story, black Samurai, combat is fun but nothing compared to Ghost of Tsushima/Yotei. "AC WOKE" - I absolutely do not recommend! Right from the start: I'm a huge AC fan since its original release back in 2007. HOWEVER, as a fan of this franchise I do not enjoy this forced DEI. I have to be clear and honest. I've seen and read almost all controversies and backlash about Japan material not being right, and of course the elephant in the room: YASUKE. My point is, the Japan setting is universally appreciated and Ubisoft had the chance and privilege to make the best of it and sadly, they did not. As a person of color myself, I would've preferred something similar like Ghost of Tsushima: A Japanese samurai with determination and character. Yasuke feels forced and so does the team-up with Naoe - poor script, woke script. Without a doubt, technically it is an amazing looking game. In terms of graphics and environment it is absolutely stunning. But the product as a whole feels MID and story should've been better… I'm one of those fans who enjoy the RPG style AC titles though. Positives: + Technically and graphically - the best AC title so far + Insane real like creation of Japan's environment + Parkour is very solid, although there is not much to parkour except in castle areas. Obviously, the setting takes place in the 16th hundred in Japan and there aren't many high buildings, except castles and towers + Combat is solid and can be satisfying but admittedly, I think Ghost of Yotei's combat has far more depth + Naoe is cute and I enjoy playing her + Exploring Japan is incredibly fun + Some likeable characters like Junjiro and Sorin the monk. These two alone gave the game more "meaning" for me, although they are just some side NPCs. The way they interact and help Naoe was deep. Negatives: - The story and the missions aren't really gripping that keeps me in my seat, unfortunately - The story feels so fragmented. There's no ark, no immersion. Main target xyz is at xyz, kll him and that's it. - Yasuke, although a fun guy to play with feels "forced". Meaning they included him in the story without deeper thoughts. Especially when Yasuke and Naoe meet up. The whole team thing felt forced. The script was weak. It felt like watching a B-movie with a $25k budget. Again, the story in thise department is very weak. To be fair though, the beginning with Yasuke was very reasonable but the team-up with Naoe and his motivation was so weak. It could've been done better in my personal opinion. This one is a tough one and I held myself back to buy this. At the end I did buy it on SALE. The negativity surrounding it: a black "Samurai", the whole drama surrounding it hurt the whole franchise and the company. Minus the DEI, Black Lives Matter and what not… Dear Ubisoft, it's a game, it's a consumer product. As everyone figures, the sales are below expectations and another AC title based in the US civil war has been canceled. Please stick to the fundamentals. I appreciate Origins, Odyssey and Valhalla more.
    Not sure why this game got such bad reviews. The story line is pretty good and the mechanics of the game is a ton of fun!