nolimit slot demo

by Matheus Soares
4.8 of 5 stars 999+ customer reviews
Price: Free app to download
Sold by: Amazon Retail Services of the Philippines, Ltd.

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Product Details

Release date 2025
Product in nolimit slot demo since November 4, 2025
Developed by Matheus Soares
ASIN VptSxoKOXUIW
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  • brunomourao 07
    1.5 of 5 stars Verified purchase
    Amazing graphics,great gameplay especially the stealth section which is the best in the series,and a mid story that has nothing to do with Ac.Overall,you will have a great time while playing it.
    .
    ok
    map is too freaking big and %70 of the map is empty , mountains and trees makes traveling boring no adventures or events even no hunting for rare animals etc killed half of the feodal japan to restore order , sometimes killing all the gangs makes you feel exhausted and pointless. liked the main story and dual character play, side quests and npcs feel like they are irrelevant. base building mechanic is well designed but you dont need to upgrade your base at all calling an ally mechanic is pointless aswell i didnt need single ally through my 110 hours overall i liked the gameplay, main story character development and stunning japan visuals solid 7/10
  • B4RRYxJAM
    2.8 of 5 stars Verified purchase
    You know know how, when you go back to replay Black Flag for the 98th time because it's one of the greatest games ever made and, you realize the controls are a little clunky? But it's ok because the game is so old and the next thing you do is wonder: why on Earth would a giant, corporate game dev not only remaster and rework this masterpiece but also create a sequel? AC Shadows controls are clunkier than Black Flag. In this day and age how is that even possible? You know that 8-direction instead of ANY fluid direction movement? It's like this was made for a Commodore 64. Survival games created by 1-person devs have better, more fluid motion than this horrifying pile of steaming, lifeless garbage. Shadows is 3rd person but you can't see your character in tight situations or even some camera angles? My head hurts. My eyeballs are on fire. But alas, I can rest my eyeballs during the 3,000 hrs of cinematic cut-scene hoo haw. Leave the cinema to Hollywood. We watch MOVIES. We PLAY video games. In between cut scenes I... press R1 a lot? The Japanese speak English but the Portuguese speak... Portuguese? I hold L2 to put a little triangle above a couple of NPC heads but I can hold R3 to see NPCs through solid objects?
    I give this game a solid 7/10. Stealth with Naoe was great, and the power fantasy with Yasuke was great. I really liked Yasuke's personal story (wish it was expanded upon more), but the overall story isn't good. Gameplay, and stealth are pretty great, story more or less bad, Yasuke is a fun character (fo racists). I think my main problem with the story is the disjointed structure and pacing, you can still make linear narratives Ubisoft, because some moments in the story were great, but the number of lows in the narrative were too many to count. There is also no point in exploring the world, but it is definitely a beautiful game. Ubisoft have always been great in environmental design and visuals.
    not that bad
    Assassin's Creed Shadows Review: Beauty Hiding Monotony Note: This review is based on 50 hours of gameplay. The main storyline and DLC have not yet been completed, so this opinion may be updated in the future. [h1]Overall Impression[/h1] Assassin's Creed Shadows leaves you with mixed feelings. On one hand, the game is impressive with its incredible technical and visual execution. On the other, it suffers from design decisions that prevent you from fully enjoying its world. The plot seems quite interesting, but my engagement with it was severely hampered by the Asian setting; the abundance of unfamiliar names for characters and cities makes it extremely difficult to keep track of the narrative, which breaks the immersion. [h2]Pros[/h2] [list] [*][b]Visuals and Atmosphere.[/b] This is the game's greatest strength. The graphics are magnificent and perfectly convey the mood through weather. The day/night cycle, fog, dawn, rain, and snow are all implemented at the highest level. With headphones, the sound effects, especially the rain, create a stunning atmosphere. [*][b]Animations.[/b] The character movements, especially parkour, look gorgeous. Jumping, climbing, dodging, and hiding are all a pleasure. Everything is very smooth and responsive. [*][b]Enjoyable Stealth.[/b] The stealth mechanics don't aim for realism, but they are perfectly balanced. It's a casual yet engaging stealth system that doesn't get boring even after dozens of hours. Clearing out castles while hiding in the bushes is a relaxing and interesting activity, despite the occasional stupidity of the enemies. [*][b]Progression and Mechanics.[/b] The game features several interesting systems: [b]- Character Progression:[/b] Balanced and intuitive, without unnecessary elements, although experience gain can feel quite slow. [b]- Spy Network:[/b] An interesting mechanic that makes exploring the world and completing missions more engaging. [b]- Camp Development:[/b] The system is interesting, although it requires grinding for resources. However, the grind itself doesn't feel boring as it's organically woven into the enjoyable gameplay loop. [*][b]Combat System.[/b] Responsive and pleasant. While the variety of weapons isn't really felt in practice (for example, I only used the katana), the combat is still enjoyable. [/list] [h2]Cons[/h2] [list] [*][b]The Two-Protagonist System.[/b] For me, this is a huge drawback. Playing as Yasuke is completely uninteresting. In a world where assassins are supposed to be light and agile, he feels slow, clumsy, and completely out of place—a true "Donkey Kong among Assassins." The need to constantly switch to, level up, and complete activities with a character I don't enjoy is very frustrating. [*][b]World Monotony.[/b] Despite the beautiful graphics, the cities and castles look like they were assembled from the same set of building blocks. They lack unique features, are not memorable, and quickly start to feel identical. Yes, their internal layouts are different, but their external appearance is almost indistinguishable. Only the natural landscapes stand out. [*][b]Artificial Padding.[/b] The world is overfilled with activities: question marks, outposts, towers. There are far too many of them, and due to the general lack of variety in the locations, clearing the map quickly becomes a chore. This point is ambiguous: on one hand, it's a negative because the content is artificially stretched. On the other hand, the process of clearing castles remains interesting thanks to the good stealth mechanics. But the sheer quantity is clearly excessive. [/list] [h2]What I Would Suggest to the Developers[/h2] The game's main problem is its gigantic but empty world. I would advise making it three or even four times smaller. The freed-up resources should be directed toward creating truly unique and memorable locations. Every castle, every city should have its own "gimmicks" and features that would require the player to use different tactics and approaches. Quality over quantity. [h2]Conclusion[/h2] Assassin's Creed Shadows is a game with a fantastic presentation and an enjoyable gameplay core, but it is let down by questionable decisions in its world design and narrative. Its visuals and mechanics can provide a lot of fun, but be prepared to put up with monotony and, possibly, a main character you dislike.
  • AlmeidaE
    3.9 of 5 stars Verified purchase
    Wow this uhm is a whole lot of nothing... The positives first. The game looks amazing, sound design is great and it runs super smooth with all the nice NVIDIA features but thats about it. Naoe and Yasuke are so bland its really a shame. The story of a young shinobi and the first black samurai could be so interesting, but instead they decided to go with the most generic revenge plot you could imagine and without the templars and assassins. Yasuke is just there for the ride and doesnt get anything to do, but in the absolute last minute he gets something to do and kills some templars they just squeezed in there and it really is laughable how they did it. Naoe on the other hand gets her dad killed and kills a bunch of randos who arent connected to the templars, oh sure the templars helped them build someting, wow really interesting... You never get to know whats in the box, which got stolen from you and the assassins in this, are basically just an origins story. At some point youre on youre way to find out something about the Kakushiba alliance and once Naoe finds out she says something like ,,Ah yes, the Kakushiba names themselfs the assassins...'' BRO WHAT?! This is like the 20th game in the series and they wanna explain the assassins to us and how they got to Japan?! Bro who cares how they got there, just show us the assassins and let us kill templars, but no lets just give Naoe just a generic revenge plot and an origin story. Gameplaywise you just run around and kill a bunch of guys with the same weapon for skill points and materials. Thats it, that is everything. But what the biggest problem is, that they completely missunderstood the criticsm of their worlds. Everyone said that their worlds are to big and filled with filler content, so what did they do? They just keep the size but ereased all the bases and other stuff you had to loot in the previous game. So now you just have to kill a bunch of samurais in the base and loot a chest. And you can do some handsigns with Naoe, wtf is this supposed to be? Shoot arrows with Yasuke from a horse, cool... and learn some Kata or whatever they are called with Yasuke, but never get a move or anything from it, just knowledge point, wow super exciting. Thats all there is to it, yes you can hunt some random NPCs from a assassin board for some xp but these are just random NPCs with some context, but who cares. And thats about all there is. We now have a huge open world with filler content so trimed back that it feels like a backdrop. Nothing wrong with backdrops, the Mafia games did this very well, but then dont make it insanely big and make it smaller and make your filler content more frequent and maybe meaningful and dont let me run 10 minutes to the next one with nothing in between. Traversel is also super boring. You cant deviate from the path, if you want to make some miles, stay on the path or you wont get anywhere. Moving with Naoe is fun however and if you really REALLY want you can make some shinobi roleplay, but you seriously have to try it. Most of the time you get in, throw some kunai against some heads and thats it. With Yasuke however it is atrocious! He is such a tank, he cant climb or really slowly and its fine that both of them feels very diffirently but with Yasuke begin so slow, he basically gets useless for exploration. He is slower, cant climb and so on, so you just use Naoe all the time. I'll say that its pretty funny doing a leap of faith with Yasuke tho. I dont know what to say anymore, i am super dissapointed with this game. The setting could be so cool with cool characters but its just a whole lot of nothing like always with Quebec games, no story and boring gameplay loop. Ubisoft Quebec proves yet again, that they dont understand what Assassins Creed is about. They failed with Odyssee and Syndicate and they keep on failing Funniest thing about all of this is, the longer the game is, the longer the review gets and after writing all this, i feel like i wasted my time, hey sorta like playing this game.
    nice
    Great game. Beautiful. A great addition to Assassins Creed.
    its assassins creed but in japan idk what yall expected 6/10